DOCTOR

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Doctor

Background[edit]

In the terrible world of Midnight, our diminutive friend Doctor is of rare stock. Despite the gray dragging surroundings, he is the one that can be found whistling quietly to himself as if oddly carried by some deeper wisdom. Or perhaps he is just a fool. Whatever the case, it has been this intuition that he has chosen to be his guide.

He was born to his mother, Sona, and his father, John of the Tall Grass. His parents were among halfling refugees who had escaped capture along the Kasmael Sea by moving into the Aruun Jungle. John was nearly 201 years old at the time and was very pleased to finally have a son. John had fought in the Wars and beamed happily at his apparently humongous son. Humongous indeed. By the time he was an adolescent he towered head and shoulders over everyone he knew. How can a halfling be 3 feet 6 inches? "Because I was promised!" John would shout boisterously.

Doctor's adventure began during a three day fishing trip with his friend Clyde. They had ventured too far to the east and slavers took them in the night. Loaded like caged sheep, they were taken deep into Sarcosan lands. Heading to Alvedara, the journey was inexplicably long, starving much of the slaver's stock of halflings to death. One night during a fierce thunderstorm the chart that Doctor was in was stuck by lightening, sending splinters of wood and halflings in all directions. Doctor hid, laying among the dead. The Sarcosan's piled the bodies and started the fire to cleanse the fell. At the last moment, Doctor slipped away into the slums of Alvedara.

Enemies[edit]

  • Horndar
    This orc tangled with Doctor two years ago while beating a halfling slave in an alley. While he should have easily prevailed, the fight ended with Horndar with a dagger jammed in his head. Trying with all his might, the halfling tried to retrieve his weapon but it was stuck fast. In fact, no one seems to be able to remove it. It is still there, like a constant toothache reminding Horndar that he was bested by a @#$! halfling.
  • Paul Ter
    A Sarcosan who offered refuge but turned traitorous. Shortly after Clyde and Doctor had escaped the slavers, Paul found the starving pair and took them in. While the halflings were hiding from the light of day, Paul called the authorities. Again a narrow escape, this time into the sewers. Mysteriously, he has somehow followed Doctor west.
  • Stephene Sands
    A small-time slave trader who works along the Eren River. After being at the losing end of an altercation, Doctor and Clyde returned in the night and burned Stephene's house and barn to the ground. Whilst screaming at his servants, Stephene looked up at a nearby hill just in time to see Doctor smile and blow him a kiss.

Friends/Family[edit]

  • John of the Tall Grass
    Veteran of the old wars, John was once an adventurous soul. He led his extended family and others they found along the way into the jungle to found Harvest. It is said that he used to be one of the greatest natural channelers known. But now his mind is fading and it is hard to tell fact from tall tales. Fifty years ago, John came back from a hunting trip claiming that he had met a Satyr that was an ally in the wars. The fey said he would have a son.
  • Clyde
    Childhood friend, Clyde was with Doctor when they were kidnapped by slavers. A hearty fighter, Clyde has pulled Doctor from the clutches of death many times. Upon their discovery of the Underground, the two argued furiously. Clyde refused to take the underground route home, so the parted ways.

Contacts[edit]

  • Glip Toe hammer
    Doctor came upon a pathetic goblin who had had the misfortune of being nailed to a table and thrown into the river. In a moment of weakness, he freed the half-dead creature and warmed him by his fire. The next morning Doctor realized he had been robbed and the goblin was gone. Perhaps Glip will someday remember his kindness.
  • Dirlon the Elk
    A round gregarious giant of a man who likes his ale and loves his mead. A regular at the Horse Bucket Inn, he seems to be a seedy drunk. Though in truth, he is a trafficker of information. Somehow he is able to see right through a liar without fail. He never trades for goods or services. Only secrets for secrets.

Locations[edit]

  • Harvest
    Hidden away in the Aruun Jungle, is the halfling village of Harvest. When Doctor was born, it had barely been founded by his father. It it is hidden among a dense grove of boa-bil trees underneath a large group of hanging Danisil huts. The Danisil and the Halflings enjoy a shared protection.

Organizations[edit]

  • The Sewer Coaches Along some of the subterranean links between different points in Eredane, there are loosely knit groups working against the Shadow or just for profit. The Sewer Coaches is a midsized guild of gondolas shipping product and people in the sewers of Alvedara. Smuggling in this black market has proven very lucrative for Doctor in the past.

Covenant Items[edit]

  • Giant's Burr
    Legend has it that a thousand seasons ago, a halfling named Marie Briars met her end wielding this weapon. The story goes that her village under attack by goblins. She gathered the children into the saloon and directed them to head into the cellar. When the time came she killed a baker's dozen; armed only with this dagger and a chair. An hour later, she took an arrow in the heart. The blade fell from her hand and stuck into the trap door to the cellar. "NO!!" a voice screamed from the dagger. The goblins tried to open the door but failed. They couldn't even pluck the tiny blade from the wood. The foul creatures were so spooked they ran away. The children were saved.

    punching dagger, made of simple black iron
    1d3+1 (crit. x3)
    1 lb.
    piercing

    • 1st Level: When jammed into a doorway the weapon casts Hold Portal add 5 + level to the DC for opening the door.
    • 3rd Level: The wielder can cast Magic Circle against Evil once per day as a 3rd-level channeler.
    • 5th Level: The wielder can cast Magic Circle against Shadow once per day as a 5th-level channeler.
    • 9th Level: The weapon itself will cast Willful Stand at the character's level when outmatched.
    • 12th Level: The wielder and all those touching him are moved as with Refuge to a yet unknown location.

      (Horndar has this item.)


  • Twin Bottles
    Apparently made of simple green glass, these two items are permanently linked by a portal. Whatever can fit through the one inch neck can pass through to the other bottle regardless of distance. Legend has it that one bottle was lost when it was tossed into a spring by a Dorn general who wanted to always have water for his men.


  • Klivack Durune
    A weapon of gargantuan proportions, this wide squarish copper blade is seven feet long and a foot wide. It's odd shape and marred surface make it look more like a plank with a handle than a sword. Although it can be scratched and long ago lost its edge, it is indestructible. It's deep orange-brown surface is covered in graffiti and teeth marks.

    2d8 (crit. 19-20/x2)
    Reach 5 ft
    200 lbs
    Bludgeoning

    • 1st Level: The bearer gains Exotic Weapon Proficiency: Klivack Durune feat and the weapon weighs 10 lbs when wielded.
    • 6th Level: The bearer gains Great Cleave feat.
    • 7th Level: The weapon gains a +1 enhancement.
    • 9th Level: The weapon gains a +2 enhancement.

TEN QUESTIONS[edit]

These questions will aid in creating ideas and stories that cater to your hero. It will also help flesh out your hero. You are welcome to create additional background questions. But these short answers are all that's necessary here.

  • Describe what your hero's glorious death might be

Death? I never said anything about dying. I plan to live a long long time. Lets talk about something else.

  • Describe what your hero's worst fated death at the hands of [the ENEMY] might be

Dying shortly after giving up my friends.

  • What is the worst thing [the Shadow] could do to your hero? (this could include things done to loved ones)

Threaten my family.

  • Describe a victory that your hero would like to have against [the Shadow]

I would have him turned into a ferret. A ferret with many lives like a cat, trapped here in a mortal coil. It would do us all good to know he was out there somewhere - getting eaten by a badger or carried off by an eagle.

  • What action would your hero never do? (meaning type of action "like burn a village down", NOT a general idea like "give in to the shadow")

Umm, well. I would never kill another Fey.

  • What would cause your hero to break down to sadness or fear?

The loss of a fellow adventurer.

  • What do you hope your hero's honorific would be?

The Shining Doctor.

  • What would it take for your hero to turn traitor? (these can result from bribe or blackmail)

If anyone is the weak link, it might be this guy. Blackmail with threat of death would probably do it.

  • PLAYER: What's your favorite monster or NPCs to fight?!!

A DRAGON! Anything of epic or unimaginable size.

  • PLAYER: What do you most enjoy about RPGs & D&D? (meaning battling monsters, solving puzzles, political role-playing, etc..?)

The description of a scene. Rescuing another player's character from death in just the nick of time or vice versa.




Midnight: North & South Portal