DarylGM/PFwed

From RPGnet
Jump to: navigation, search

Main Campaign page

Description[edit]

GM notes for SWN on Pathfinder Wednesday's when we're not playing Pathfinder

Characters[edit]

Notes[edit]

Campaign Ideas[edit]

Characters need to go repair a piece of equipment - there are enviornmental hazards complicating the situation -

eg: A Broken Radio antennae, Down Power lines with the Power still active -Adventure requires use of the Characters various skills. Adventure leads to an old abandoned maintenance tunnel (Dungeon) that's inhabited by some vagrants who are using the equipment for cooking rats and a few of the rats themselves they're cooking...maybe they are a native alien creature. can only fit one person at a time down the tunnel. At one point a rusty flood gate falls down and blocks two of the adventurers from partricipating in an encounter.

1d4 HP - +1 Atk 1d4-1 Dmg - AC 7 critical hit poison's the victim.

Homeless Vagrants 1d4+1 hp +2 atk 1d4 dmg - crude pistols AC 6