DarylGM/Penna/Mansion

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Mansion Details[edit]

Room 1[edit]

Grand Entry way, Old Colorran Architecure from a time gone by , large arching entryway's to another hallway on the left and one on the right, straight ahead is a grand receiving area with a large throne style chair...Signs of a struggle are all over..Plant potter's turned over, bookshelves cleared, stools and chairs broken...and the Governor's throne, apparently someone tried to burn it, but there's no fire now

Room 2[edit]

West Hallway- As you enter this hallway you see a dead maid. She was dark skinned and had blond hair, it appears her hands were bound, her nylons are ripped in one leg, you think for a minute that maybe she tried to escape her captor's and they shot an arrow through her back. Pottery and vases are broken all around the hallway, some chairs and banners hanging on the wall theres a sharp corner to your right you can't see around, and some type of room or closet to your front and left as well as two doorways on your right.

Room 3[edit]

Storage Closet- 1d6 Brooms and Mops 1d8 pails and buckets . A cleaning solvent able to be identified by herbology . An apron and some girrabbit skin gloves underneath one of the pails worth 4d10 Credits.

Room 4[edit]

Storage closet- 1d20 Chairs

Room 5[edit]

Kitchenette- 1d4 Lvl 1 Henchman(s) With Ac:8 +1 Atk Bonus and are HD1: They do 1d6 Damage with Cutlass Swords. They're scouring through cupboards and making a lot of noise because they're hungry. There are are Girrabbit steaks cooking on the stove. This room has an open archway that looks out into a dining area, to the north.


Layla and Phen each eliminate one of the two gaurds here

Room 6[edit]

Feast/Dining Hall

Apparently tortured Butler with his face in a bowl of soup, IT isn't Zaeed, lots of serving platters and bowls plates and utensils, expensive dining chairs

Room 7[edit]

Library - Scrolls and parchments, 1d100 leatherbound books scattered through out as if someone was looking for something.

Room 8[edit]

Toiletry

Room 9[edit]

Governor Greeble Is tied up with his mouth bound, and being tortured for information about a "Flying Machine" by a Large Man wearing armor

Bandit Leader - HP: 12 AC:5 ATK +1 Damage 1d6-3

Governor's Message[edit]

He claims to know nothing about the flying ship that the Bandit is speaking about. If shown the Blueprint, he grabs it from them and examines it closely...where did you get this? He actually didn't think it existed, until now, he thought that it was just legends...but he knows an awful lot about the legend. The legend that the Blue Domes surrounding the planet weren't always there, that they were built by a long and forgotten civilization, the ancestor's of Colorra. My butler Zaeed and I have had long conversations around the hearth about these legends, he seems to know as much if no more...than me..." He is wondering how the two got inside, and that they will be hailed as hero's and the Governor's personal Body guards if they wish. That there will be a grand festival for saving the life of their Governor. Though He's sorry to say that Colorr'as Treasury has run dry, Someone has been stealing right underneath his nose. And he cannot offer them any monetary reward. Zeed come's running in afterwards with a small dagger but you think you see a Large sword blade hidden under his Butlering Suit. He seems completely out of breath, and has a cut on his face...he says he never should have left to go sit by his niece's side as she died...if it meant his Governor would die...

Room 10[edit]

Inside is Zaeed Nurma who bursts out at some point to help the Governor

Room 11[edit]

Crates and Food Supplies

Room 12[edit]

Hallway - outside Governor's holding - Can hear Slapping/Screaming

Room 13[edit]

Lounge/Reading area Book titled: "Stars Among Us"

Room 26[edit]

party Found 'Joe' the Mercenary who was asleep in a bedroom - he had his sword laying next to the wall and was sleeping in armor. he has a Mercenary Guild patch on his outer tunic - (( Gm Info- He actually is a part of the merceneries guild on a tour of the governor's mansion, and not a part of the CCS (Colorran Crime Syndicate))

tied up w/ result of 8 Survival - rummaged through the pack found 133 credits in there adventuring supplies, and a map of walric with a house circled. but didn't take anything, left his stuff in the bathroom for him to get later