Dnd the army campaign Tom Bombadil NPC
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De basis van mijn character om te kunnen NPCen
Base
- Name: Private Tom Bombadil
- Class: Costume (arcane ninja)/Nosomatic Chirurgeon
- Level: 7
- Race stronghard hafling
- HD: 1d8
- speed: 20 feet.
- Type: humanoid
- Languages (spoken): Commen, Aquan (water ), Ignan (fire ), Terran (Xorns and other earth-based creatures), Auran ( air), Infernal, Celestial, Halfling
- Languages (written): Commen, Elven , Draconic, Dwarven, Infernal, Celestial, Halfling
- initiative: +8
- Hitpoints: 53
- Darkvision
Stats:
- Str .10 +0
- Dex .16 +3
- Con .14 +2
- Int .20 +5
- Wis .12 +1
- Cha .20 +5
- Fort +15 (+16 vs disease)
- Ref +14
- Will +11
- AC: 19 (24 with towershield)
- Bab: +3
Attack:
- melee: light hammer +3 melee (1d4)
- ranged: light trowing hammer +6 ranged (1d4)
main attack: -Pestilential Touch -- Inflict Moderate Wounds, Mass
- Necromancy
- Level: Clr 6
- Components: V, S
- Casting Time: 1 standard action
- Range: Close (40 ft.)
- Target: One creature/level, no two of which can be more than 30 ft. apart
- Duration: Instantaneous
- Saving Throw: Will half
- Spell Resistance: Yes
- DC: 21
- Damage 2d8 + 14 unnamed energy
Divine companion (caster lvl 7) Healing (Su): As a standard action heal self for 7d6 hit points. Need to cast spells on familiar to recharge this ability.
Turn undead 8x /day
(Turn lvl 6)
Aura’s
- Major aura: allies gain +1 AC (60ft)
- Minor aura: allies gain +5 bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks. (60ft)
Touch of Vitality: standard action, heal 60 hp
Lay on Hands: standard action, heal 30 hp
Evasion: reflex for half damage
Protection devotion: allies gain +3 sacred bonus to AC (30ft)
Dark vision 60ft
See invisibility
Skills (aura not added yet)
- Appraise +8
- Balance +11
- Bluff +13
- Climb +11
- Concentration +6
- Diplomacy +8
- Disable Device +10
- Disguise +8
- Escape Artist +11
- Gather Information 8
- Heal +13
- Hide +18
- Intimidate +4
- Jump +10
- Knowledge +14
- Listen +14
- Move Silently +17
- Open Lock +13
- Ride +11
- Search +18
- Sense Motive +8
- Sleight of Hand +17
- Spellcraft +14
- Spot +10
- Survival +4
- Swim +8
- Tumble +11
- Use Rope +11 (13 silk robe)