Doctor Midnight PL-10

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Dr. Mid-nite: PL 10;

Init +3 (Dex); Defense 21 (18 flatfooted); Spd 30 ft; Atk +10 melee [Extra: Heroic] (+2S unarmed), +11 ranged; SV Dmg +5, Fort +3, Ref +5, Will +3; Str 14, Dex 16, Con 16, Int 20, Wis 16, Cha 14

Skills: (synergies counted) Acrobatics 10, Balance 5, Bluff 7, Computers 7, Diplomacy 6, Gather Information 4, Handle Animal 7, Intimidate 9, Jump 9, Medicine 10, Profession (Doctor) 8, Repair 7, Ride 5, Science (Biology, Chemistry, Engineering) 7, Sense Motive 8, Taunt 4

Feats: Blindfighting, Darkvision, Dodge, Evasion, Heroic Surge, Lightning Reflexes, Sidekick

Equipment: Scientific Genius +5 [Stunt: Obscure Specialty; Extra: Clever Inventor, Utility Belt; Cost 3pp]

Weakness: Disability (Partial: Light Blind)

Blackout Bomb: Thrown Obscure +5 [Extra: Duration becomes Continuous; Flaw: Uses; Total Cost 3pp]

Infra-Red Goggles: Cancels Weakness [Total Cost 5pp]