Donmar the Daedal Hand of Tyche

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A character in Dwimmermount: If Trouble Was Money

Rank[edit]

  • Human Cleric 3
  • XP: 4,000/6,000
  • Lawful
  • PC
  • The Daedal Hand of Tyche

Attributes[edit]

  • 09 STR
  • 15 INT (+1 general prof., +1 language)
  • 13 WIS (-1 saves v spells, magic items)
  • 11 DEX
  • 10 CON
  • 17 CHA (+2 reaction rolls, max 6 henchmen, +2 morale scores)

Skills[edit]

  • Languages
    • Common
    • TBD
  • General Proficiencies
    • Adventuring
    • Healing x2 (Identify 7+, neutralize poison, cure disease, cure light 18+, 4 patients per day, extra 1d3 HP healed per day)
  • Class Proficiencies
    • Laying on Hands (Can heal himself or another 6 HP, once per day)

Combat[edit]

  • AC 6
  • HP 12
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Morning Star (Attack Throw 9+, Damage 1d10)
    • Secondary Melee Attack: n/a
    • Primary Ranged Attack: Sling (Attack Throw 9+, Damage 1d4)
  • Saves:
    • 12 Petrification & Paralysis
    • 09 Poison & Death
    • 15 Blast & Breath
    • 11 Staves & Wands (-1 for WIS added)
    • 13 Spells (-1 for WIS added)

Spells[edit]

  • First Level: Two Spells Per Day

Equipment[edit]

  • Plate Mail (60 gp) 6 stone
  • Morning Star (10 gp) 1 stone
  • Sling (2 gp) 1 item
  • Boots, leather (high) (3 gp)
  • Cassock (7 gp)
  • Holy Symbol (25 gp, around neck) 1 item
  • Belt, leather (6 sp)
    • Pouch with 30 bullets 1 item
    • Purse (5 sp, holds 1/2 stone)
  • Backpack (2 gp, holds 4 stone) 1 item
    • Birthwort (10 gp, 1 pound) 1 item
    • Comfrey (20 gp, 2 pounds) 2 items
    • One week standard rations (1 gp) 1 item
    • Waterskin (1 gp) 1 item
    • Six flasks of military oil (12 gp) 1 stone
    • Tinderbox (1 gp) 1 item

Treasure[edit]

1 sp