GURPS Weapons 35

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Artillery of World War III

Artillery (Cannon)

TLWeaponDamageAccRangeWeightRoFShotsSTBulkRclCostLCNotes
72A45 Sprut-B (125mm HE)6dx100 cr ex [10d]72100/760014000/8011(8)---2510140001
(125mm HEAT)6dx8(10) cr ex/80
(125mm APFSDS)6dx31(2) pi++/80
7D-20 (152mm HE)6dx176 cr ex [10d]82300/2025011500/15011(12)---2510205K1
(152mm CHEM)Spcl (87 yds)/150
(152mm ICM)8d cr ex [3d] (173 yds)/150
(152mm HEAT)6dx9(10) cr ex2300/8100/150
(152mm HE-RAP)6dx176 cr ex [10d]3500/30500/340
7D-30 (122mm HE)6dx90 cr ex [10d]82100/190007700/7711(6)---2510140K1
(122mm CHEM)Spcl (56 yds)/77
(122mm ICM)8d cr ex [3d] (112 yds)/77
(122mm HEAT)6dx8(10) cr ex2100/7600/77
(122mm HE-RAP)6dx90 cr ex [10d]3200/29000/174
7FH-70 (155mm HE)6dx176 cr ex [10d]82300/2025018300/16011(12)---2510550K1
(155mm CHEM)Spcl (90 yds)/160
(155mm ICM)8d cr ex [3d] (180 yds)/160
(155mm FASCAM)(180 yds)/160[1]
(155mm CLGP-HESH "M712 Copperhead")6dx40 cr ex/160[2]
(155mm HEAT)6dx9(10) cr ex2300/8100/160
(155mm HE-RAP)6dx176 cr ex [10d]3500/30500/360
7M198 (155mm HE)6dx176 cr ex [10d]82300/2025014100/16011(12)---2510530K1
(155mm CHEM)Spcl (90 yds)/160
(155mm ICM)8d cr ex [3d] (180 yds)/160
(155mm FASCAM)(180 yds)/160[1]
(155mm CLGP-HESH "M712 Copperhead")6dx40 cr ex/160[2]
(155mm HEAT)6dx9(10) cr ex2300/8100/160
(155mm HE-RAP)6dx176 cr ex [10d]3500/30500/360
7M777 (155mm HE)6dx176 cr ex [10d]82300/2025010500/16011(12)---25102.34M1
(155mm CHEM)Spcl (90 yds)/160
(155mm ICM)8d cr ex [3d] (180 yds)/160
(155mm FASCAM)(180 yds)/160[1]
(155mm CLGP-HESH "M712 Copperhead")6dx40 cr ex/160[2]
(155mm HEAT)6dx9(10) cr ex2300/8100/160
(155mm HE-RAP)6dx176 cr ex [10d]3500/30500/360
7ZU-23-2 (23x152mmB APDS)7dx3(2) pi++81300/56001700/15634200(15)25M†-123200001
(23x152mmB HE)5d cr ex [2d]/104
(23x152mmB HEPF)5d cr ex [2d]/104
7ZU-23-4 (23x152mmB APDS)7dx3(2) pi++81300/56002500/31268400(15)25M†-123390001
(23x152mmB HE)5d cr ex [2d]/208
(23x152mmB HEPF)5d cr ex [2d]/208

NOTES:

  1. Scatters mines in the area of effect. Roll SM+3 or less to hit a mine. 300 lb minimum weight to trigger. Mines do 6dx2(10) cr ex damage to the underside of the triggering item.
  2. High Explosive Squash-Head, if blast fails to penetrate armor, 10% of damage rolled bypasses armor and inflicts damage anyway.


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