GURPS Weapons 41

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Weapons of World War III

Hand Grenades and Incendiaries (Throwing)

TLWeaponDamageWeightFuseCostLCNotes
6AN-M-8 HC Smokespec. (3 yd.)1.52151[1, 2]
7AN-M14 TH3 Thermite6d(10) burn24701[2, 4]
7M25A2 Tear-Gasspec. (2 yd.)1.52251[2, 5]
7M26A1 Fragmentation8d+2 cr ex [2d]14252[1]
7M34 WP "Willy Pete"2d cr ex [2d]24451[1, 3]
7M61 Fragmentation6dx2 cr ex [2d]14402[1]
7M67 Fragmentation6dx2 cr ex [3d]14402[1]
6Mk II "Pineapple" Fragmentation4d [2d] cr ex1.34101[1]
6Mk IIIA2 Concussion8d+2 cr ex14-5101[1]
6F-1 Fragmentation3d cr ex [2d]1.34101[1, 2]
6Molotov Cocktailspec. (1 yd.)3spec.101[2, 3]
6RDG-1 Smokespec. (3 yd.)1.52151[1, 2]
6RG-34 Concussion6d cr ex0.8Impact101[1, 2]
6RG-42 Fragmentation4d cr ex [2d]14151[1, 2]
7RGN-5 Fragmentation6d cr ex [3d]0.64252[1]
7RGN-86 Fragmentation3d cr ex [3d]0.64252[1]
6RPG-6 Anti-Tank8d(10) cr ex [2d]2.5Impact101[1, 6]
6RPG-43 Anti-Tank6d(10) cr ex2.7Impact101[1, 6]

NOTES:

  1. Takes one Ready maneuver to draw the grenade and a second Ready maneuver to pull the pin. Detonates as indicated by the fuse, depending on grenade type.
  2. Fills a 3-yard radius with white smoke. The cloud lasts about 120 seconds under normal conditions.
  3. Anyone hit by a fragment will take an additional 1d of burning damage each second for 20 seconds, or until the fragment is removed. See M-15WP (p. W98).
  4. Effect is directional through the base of the grenade if set upright. Any other orientation gives 6d(5) burn damage; if thrown, determine orientation randomly. Used to destroy equipment and light fires.
  5. Fills a 3-yard radius with tear gas; see Tear Gas (p. B439). The cloud lasts about 80 seconds under normal conditions.
  6. Equipped with a small parachute to insure the grenade lands correctly. -5 to Throwing skill roll to attack a non-horizontal target.


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