Graham Parker

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A character in the Stars Without Number: Back in Black campaign.

Graham Parker[edit]

  • Level 8 (Expert)
  • XP: 128320/YYY
  • Age:39
  • Homeworld: Reef, Elway-9 Colony
  • Languages: English, Mandarin, Hindustani, Spanish, Russian, Arabic, Japanese, French, Afrikaans
  • Background & Description: Former Navy Com-Tech and First Responder who got a decent retirement package after a classified op. He drifted for a few years, until finally deciding to go freelance--normal jobs were too boring, and fringe exploration was close enough to his old line of work to keep the doldrums away. He put his resume out on the net, and Danger’s crew had the best offer.

Attributes[edit]

  • Strength: 10
  • Dexterity: 14 (+1)
  • Constitution: 7 (-1)
  • Intelligence: 14 (+1)
  • Wisdom: 10
  • Charisma: 14 (+1)

Combat Block[edit]

  • Movement Rate: 20
  • Hit Points:
  • System Strain: 3/7
  • Armor Class:
    • Under Armor: AC: 7
    • Power Armor: AC: 1
  • Attacks
    • (Attack 1): Laser Rifle: 1D10 (Burst +2 for 3 ammo), ammo 20
    • (Attack 2): Laser Pistol: 1d6, ammo: 10
    • (Attack 3): Monoblade: 1d8+1
  • Saves
    • Physical: 14
    • Mental 13
    • Evasion 10
    • Tech 9
    • Luck 12

Cybernetics[edit]

  • (Pressure Sheath)
    • SS: (1)
    • Description: Occasionally purchased by workers in hard

vacuum or other hostile environments, pressure sheathing integrates an ultrathin pressure membrane with the user’s dermis and emergency fi lm sealants that trigger at the user’s mental command. Th e pressure sheathing serves as an emergency vacc suit with an integral oxygen supply and temperature regulators that can sustain them for up to thirty minutes. A pressure sheath needs 48 hours to regain structural integrity and power after triggering. A pressure sheath can be detected by a medical examination, but not by less specific inspection.

  • (Ghost Talker)
    • SS: (1)
    • Description: Th ese units act as a built-in compad for

the user and allow for reception and transmission of audio and visual recordings

  • (Eelskin Capacitor)
    • SS: (1)
    • Description:A hair-fi ne mesh of almost imperceptible

wiring along the user’s palms and fi ngers allow them to trigger brief, controlled bursts of electrical energy at targets within fi ve meters. Rolled as an Unarmed attack, it does 2d4 non-lethal damage to those struck. In its intended use, it also allows the user to override and disable most electronic locks and security systems with a successful Security skill check. Both triggering a burst and hacking a security system tax the user’s biology; one System Strain point is gained with each attack or skill check.

Skills[edit]

  • Athletics 1
  • Bureaucracy 0
  • Combat
    • Energy 1
    • Primative 0
  • Computer 3
  • Culture
    • The Reef 0
    • Spacer 0
  • Exo-suit 1
  • Language 0
  • Perception 1
  • Persuade 1
  • Security 2
  • Stealth 0
  • Tech/
    • Astronautics 0
    • Postech 1

Equipment[edit]

Loadout: High-Risk/Hostile Situation[edit]

  • READIED
    • Armor: Power Armor: AC 1
    • Weapons:Laser Rifle
    • Consumables: 6 A-cells
    • Gear: Multitool, Backpack (in suit)
  • STOWED
    • Weapons:laser pistol, monoblade
    • Consumables:6 a-cells, glowbugs
    • Gear: Vaccc Fresher, Survival Kit, Toolkit Postech

Low-Risk/Civvie Load[edit]

  • READIED
    • Armor: Under Armor
    • Weapons: laser pistol, laser rifle
    • Consumables:
    • Gear: Multi-tool
  • STOWED
    • Weapons:
    • Consumables: 6 a-cells, toolkit
    • Gear:

Assets[edit]

Finances[edit]

  • Credits:95,000 after Cybernetics
    • Credit Chips Carried: 500
    • Electronic Credits Carried:1500
    • Stowed: 5000
    • (Deposit A): 88,000 in State Bank.
    • (Deposit B):

Holdings[edit]

Materiel[edit]

Vehicles[edit]