Iceman

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Iceman, PL 11

Str 12 (+1), Dex 14 (+2), Con 15 (+2), Int 11 (+0), Wis 10 (+0), Cha 13 (+1)

Skills: Bluff 5 (+6), Knowledge (popular culture) 5 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)

Feats: Attack Focus (Ice Powers and Weapons) 5, Improved Initiative, Move-By Action, Taunt, Teamwork 2

Powers:

  • Cold Control 12 (Power Feats: Alternate Powers [Blast 10 (Ice), Create Object 8 (Extra: Continuous), Fatigue 8 (Extra: Ranged), Friction Control 8 (Slickness), Snare 12])
  • Flight 4 (Ice Slides, Flaw: Low Altitude, no higher than 30 feet)
  • Immunity 10 (Cold Effects)
  • Protection 6 (Extra: Not Permanent)

Combat: Attack +5 (+10 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +8 (+4 flat-footed), Knockback -5, Initiative +6

Saves: Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3

Drawbacks: Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)

Abilities 15 + Skills 6 (24 ranks) + Feats 10 + Powers 55 + Combat 26 + Saves 9 - Drawbacks 1 = Total 120