Real Name: Hal Stark (Iron Man/Green Lantern)
Hal Stark was a millionaire, the founder of Stark Aircraft. He was working on a stationary flight simulator when the device suddenly took off with him in it. Stark discovered that the flight simulator was being drawn to a crashed alien spacecraft, and the flight simulator crashed yards away from it. Stark was badly injured with shards of metal stuck in his chest. Curious to the end, Stark made his way to the alien spacecraft, where he came upon the dying alien Rhomann Sur. The alien died before he could speak with Hal, and Hal realized he was dying as well. With his last efforts, Stark designed a suit of armor out of the alien technology, powered by a battery he found in the wreckage, one which reminded him of a lantern. The suit of armor not only allowed him to survive, but gave him incredible powers, allowing him to create any object he pleased out of a green energy, due to the battery he used being powered by Oa the Living Planet. He battled and defeated the aliens that had shot down Rhomann Sur's spacecraft.
Iron Lantern's armor gives him superhuman strength and allows him to fly. But his primary ability is to create solid-light objects from the green energy emitted from his chestplate.
Iron Lantern PL17
Abilities: STR: 10  (+11), DEX: 14 (+2), CON: 10 (+0), INT: 22 (+6), WIS: 14 (+2), CHA: 18 (+4)
Skills: Concentration 10 (+12), Knowledge [Tactics] 8 (+10), Pilot 12 (+15), Computers 12 (+18), Craft [Electronic] 16 (+22), Craft [Mechanical] 16 (+22), Diplomacy 8 (+12), Disable Device 8 (+14), Gather Information 4 (+8), Knowledge [Business] 12 (+18), Knowledge [Technology] 16 (+22), Sense Motive 8 (+10)
Feats: Attractive, Benefit 6 (Wealth 6), Connected, Contacts, Inventor, Teamwork
Powers: Device [Hard to lose] [Feat:Assessment, Favored Environment [Airborne], Quick Change]; Blast 15; Force Field 5; Light Control 15; Shield 5; Snare 6; Space Travel 12; Flight 8; Immunity 9; Protection 13; Regeneration 5 [(applies to Device; Recovery Bonus 5; 5pp)]; Super-Strength 4; Enhanced Strength 22
Combat: Attack +8 / +15 (Ranged); Damage +2 (Unarmed) / +15 (Blast),Damage +11 (Unarmed) / +13 (Blast); Defense +4 (+2 flat-footed); Initiative +2
Saves: Toughness +16, Fortitude +0, Reflex +2, Will +18
Drawbacks: Power Loss (when armour is not recharged; Common, Minor; -2pp)
Abilities 28 + Skills 23 (92 ranks) + Feats 9 + Powers 161 + Combat 24 + Saves 12 + Drawbacks -3 = Total 255