Jester

From RPGnet
Jump to: navigation, search

Jester/ Malcolm Brite

PL 13

Hero Points 6

STR 15 (+2/+8 Super-strength = +10)

DEX 18 (+4)

CON 15 (+2)

INT 20 (+5/+4 Super- intelligence = +9)

WIS 15 (+2)

CHA 18 (+4)

[41 pp on Attributes]


Attack/Defensive/Initiative Base Attack = 5 (15p)

Melee: 5 BAB+4 (Attack Finesse) = 9

Ranged: 5 BAB +4 Dex = 9

Base Defense Bonus = 7

Defense = 10+ 7 BDB +4 Dex = 21

Flatfooted = 10+ 7 BDB = 17

Initiative: +8

Unarmed Damage: +2 STR + 8 Super-Strength =10S

Speed: 100/200/400


Saves

Dam: +2 (+13 Armour)

Fort: +2 (Con)

Will: +2 (Wis)

Ref: +6 (Dex + Lightning Reflexes)


Feats

Improved Initiative (+4 Initiative)

Imp. Disarm (cannot be countered)

Imp. Grapple (can grapple one handed)

Imp. Trip (once tripped, can attack)

Indomitable Will (can reroll Will save after round

Instant Stand [device] (standing is a free action)

All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)

Amplhibious [Super, Device] (survive in water)

Darkvision [Super, Device] (see in darkness)

Immunity: Poison [Super, Device]

Immunity: Suffocation [Super, Device]

Lightning Reflexes

Attack Finesse

Radio Broadcasting [Super, Device]

Radio Hearing [Super, Device]

Rapid Strike [Device]

Power Attack [Device]

Rapid Takedown [Device]

Takedown Attack [Device]

Immunity: Pressure [Device]

[27pp]


Skills (Total)

Acrobatics 7

Balance 7

Bluff 10

Climb 10

Computers 10

Concentration 2

Craft (Battlesuit) 9

Diplomacy 6

Disable Device 10

Disguise 8

Drive 5

Escape Artist 4

Forgery 9

Gather Info. 4

Hide 4

Innuendo 10

Intimidate 8

Jump 10

Knowledge: Metahumans 9

Known Criminals 9

Freedom City 9

Comedy Routines 9

Listen 6

Medicine 11

Move Silent 4

Open Lock 5

Perfrom (Stand-up comedy) 11

Profession (Technician) 2

Science:

Technology 9

Physics 9

Chemistry 9

Forensics 9

Search 9

Sense Motive 2

Sleight of Hand 6

Spot 2

Survival 2

Swim 10

Taunt 12

[20pp]


Superpowers

Super-Intelligence 4

'Jester' Suit

Armour 13

Super-Strength 8 Limit: Device

Blending 6 Limit: Device <nowiki>Insert non-formatted text here</nowiki> Sensory Protection 5 [Device]

Mental Protection 5 [Device]

Super-Senses 5 [Device]

Strike 5 'Hand Buzzers' Limit: Stun Only [Device]

Flight 6 Stunt: Super-Flight [Device]

Illusion 7 Extra: Area [Device]

Datalink 3 [Device]

Comprehend 2 [Device]

Weaknesses Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time. He is also stubborn to a fault and as a result must spend a Hero Point to be stand down from any confrontation.

Appearance: Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair used to bear luminous green streaks. Now it has been cropped back, his trademark goggles still remaining perched on his forehead. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, although now he seems a lot more presentable and upbeat. He talks often and loudly, usually poking fun at someone nearby.

As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.