John Constantine

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John Constantine, PL 10


Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 18 (+4), Wis 18 (+4), Cha 18 (+4)

Combat: Attack: +3, Damage: +1 (unarmed) or power rank (see below), Grapple +1, Defense: +5 (+7 Dodge, +2 Flat-Footed), Initiative: +2.

Saves: Toughness: 5, Fortitude: 7, Reflex: 10, Will: 15.

Skills: Bluff 19, Concentration 15, Diplomacy 16, Disable Device 8, Escape Artist 6, Gather Information 12, Intimidate 10, Investigate 6, Knowledge (Arcane Lore) 19, Knowledge (Behavorial Sciences) 5, Knowledge (Current Events) 8, Knowledge (History) 6, Knowledge (Popular Culture) 10, Knowledge (Streetwise) 12, Notice 12, Search 12, Sense Motive 14, Sleight of Hand 12, Stealth 6.

Feats: Artificer, Benefit (status), Connected, Contacts, Defensive Roll 3, Distract (bluff and intimidate) 2, Dodge Focus 2, Fascinate (bluff, diplomacy and intimidate) 3, Favored Opponent (demons) 1, Luck 5, Ritualist, Quick Draw, Skill Mastery (bluff, diplomacy, gather information, knowledge [arcane lore]), Taunt, Trance, Ultimate Effort, Well-Informed.

Powers

  • Magic 10 (Hypnosis 10, Alternate Powers 4: Exorcism 10, Luck Control 9, Probability Control 5, Spirit Control 10)

Drawbacks: Tabagism -3, Haunted -3, Enemies (demons) -4.

Abilities 34 + Combat 16 + Saves 24 + Skills 35 + Feats 27 + Powers 24 - Drawbacks 10 = 150.