Kazoth the Rake

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Male half-orc Rogue 16/Warblade 4/Factotum 2
CG Medium humanoid (orc)
Init +13 (+11 Dex, +2 World's Edge); Senses Darkvision 60'; Listen +31, Spot +42
Languages Common, Orc, Giant, Goblin


AC 45, touch 32, flat-footed 34; uncanny dodge, improved uncanny dodge (+8 armor, +11 Dex, +5 natural, +5 deflection, +6 monk's belt)
hp 314 (22 HD +154 Con); fast healing 3
Immune critical hits, sneak attacks, poison, disease, gas, suffocation, starvation, thirst, grapple attempts, movement impediments
Resist acid 10, cold 10, electricity 10, fire 10, sonic 10; Defensive Roll 3/day
Fort +24, Ref +34, Will +19; evasion (Rogue F+5, R+10, W+5; Warblade F+4, R +1, W+1; Epic F+1, R+1, W+1; Con +7, Dex +11, Wis +5; +5 resistance; +1 luck; +1 competence)


Spd 30ft, fly 60ft; freedom of movement
Melee World's Edge +32/+27/+22/+17 (2d6+18 plus 2d6 plus 2 Con, 16-20/x2 plus 1d6), or

Unarmed Strike +26/+21/+16/+11 (1d8+8, 19-20/x2), or
+5 alchemical silver dagger +31/+26/+21/+16 (1d4+12, 18-20/x2)

Ranged +3 Seeking Heavy Crossbow increment 120' +32 (1d10+3, 18-20/x2), or

+5 alchemical silver dagger increment 10' +34 (1d4+12, 18-20/x2)

Space 5ft; Reach 5ft
Base Atk +17 (+12 Rogue, +4 Warblade, +1 Epic); Grp +25; freedom of movement
Atk Options sneak attack +8d6 (9d6 with World's Edge), opportunist, Warblade maneuvers, cunning insight; Combat Reflexes, Robilar's Gambit, Staggering Strike, Sneak Attack of Opportunity
Special Actions arcane dilettante
Combat Gear gear
Spell-Like Abilities (CL 2, save DC 16 + spell level):

1/day - mage hand

Maneuvers and Stances Known (IL 13):

Stances - Absolute Steel Stance, IH 3; Pearl of Black Doubt, DM 3
Counters - Lightning Recovery†, IH 4
Strikes - Emerald Razor†, DM 2; Disarming Strike†, IH 2
Boosts - Iron Heart Endurance†, IH 6; Iron Heart Surge, IH 3
Disciplines: Iron Heart, Diamond Mind
† Readied Maneuver

Abilities Str 26, Dex 32, Con 24, Int 20, Wis 20, Cha 16
SQ Dalt's Blessing, cunning knowledge, inspiration (3 points/encounter), trapfinding, uncanny dodge, improved uncanny dodge (effective Rogue level 20), trap sense +5, evasion, skill mastery, defensive roll
Feats Darkstalker, Tactile Trapsmith, Combat Reflexes, Telling Blow, Savvy Rogue, Staggering Strike, Robilar's Gambit
Epic Feats Sneak Attack of Opportunity
Skills Balance +29, Bluff +18, Climb +24, Diplomacy +22, Disable Device +45M, Hide +53, Jump +22, Listen +31, Move Silently +53M, Open Locks +49M, Search +48M, Sense Motive +19, Spot +42, Tumble +39M
M mastered skill; can Take 10 even when under pressure.
Skill Tricks Acrobatic Backstab, Opening Tap
Possessions 2000000gp-item cost gp, item cost gp, item cost gp, item cost gp, item cost gp, XXXgp remaining wealth in coins


Dalt's Blessing (Ex) Dalt blessed the party when they helped to free Vatun from his long imprisonment. Kazoth gains +1 critical threat range (which stacks with all other effects), +1 to the save DC of any of his spells or effects, and a permanent freedom of movement effect. These are included above.
Arcane Dilettante (Sp) Prepare up to 1 0th-level spell from the Sorcerer/Wizard list per day. Standard action: Spend 1 inspiration point to use as a spell-like ability.
Cunning Insight (Ex) No action: Before making an attack roll, damage roll, or saving throw, spend 1 inspiration point to gain a competence bonus equal to Int (+5). Note that this bonus will overlap with the +1 competence bonus from Olidammara's Stone or other magic items.
Cunning Knowledge (Ex) No action: When making a check with a skill in which you have at least 1 rank, spend 1 inspiration point to gain an untyped bonus equal to your factotum level (+2). You can use this once per day per skill.
Trapfinding (Ex) Can use Search to find traps with a DC higher than 20, and can use Disable Device to bypass traps and disarm magic traps.
Skill Mastery Kazoth has mastered the skills of Search, Open Lock, Disable Device, Tumble, and Move Silently. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so.
Defensive Roll (Ex) Three times per day, when Kazoth would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), he can attempt to roll with the damage. He must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, he takes only half damage from the blow; if it fails, he takes full damage. Kazoth must be aware of the attack and able to react to it in order to execute his defensive roll—if he is denied his Dexterity bonus to AC, he can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the evasion ability does not apply to the defensive roll.
Opportunist (Ex) Kazoth can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. He may do this no more than once per opponent in each round.
[Ability (Type) description]

Skills (class): Skill XX ranks (+XX ability score, +XX feat, +XX item, +XX racial trait), Skill XX ranks (+XX ability score, +XX feat, +XX item, +XX racial trait), Skill XX ranks (+XX ability score, +XX feat, +XX item, +XX racial trait), = XX (XX skill points)

NOTE: Number of feats is derived as follows: 7 from levels, 1 from Epic.


Kazoth is a lean, muscular half-orc, starting to show the signs of age: a face wrinkled at the eyes with crow's feet, and greying hair on his grizzled countenance. Known as the Rake for his easygoing, casual attitude, he nevertheless has seen the group through some difficult times. He moves easily and with an oiled grace that belies his bulk, and has proven himself a useful warrior as well as a cunning and stealthy scout.

He has enjoyed all the successes of the party as they triumphed over evil, but never had the inclination to take up the mantle of power. For the last five years, he has served as Gregor's first spy and scout, and has spent long periods in the monster-ridden mountains, trying to pry out the secrets of which menace will next rise to trouble the people. He has recently returned from the last of these trips and is spending some well-earned time at the feasthalls and amongt his friends, and to pursue another of his interests. Since Gregor gained power, and the party was gifted the key to the town, Kazoth has set about campaigning hard to make the land a place less xenophobic and more firendly toward those humanoids who only want to live peacefully, despite their bestial appearances. Having faced such prejudice repeatedly in the past, he now seeks to counter it as best he can, now that he is able - and has proven surprisingly good at it. On his travels, it was this impulse which caused him to befriend an exiled kobold warrior by the name of Soleghur. Soleghur and Kazoth do not always share the same views, but Kazoth has a great deal of patience for Soleghur's sometimes strange ways, and will defend him against those who would persecute the kobold.

Kazoth is rarely seen without his favourite leather coat, and is almost never seen without his hat. When armed, it is always with his trusy crossbow, which which he has felled many an enemy, and with his surprisingly large sword, capable of dealing deadly blows. A variety of magical trinkets and potions are hidden around and about his many pockets, and many more are kept stashed in a bag of holding under his coat.

Throughout his life, Kazoth has variously maintained attitudes of grim determination, quick-witted humour, and irreverence. He knows that in this world, one falls or stands on one's friends, and it is genuine friendship that motivates his respect for his companions, as well as the will to bring about more good in the land.

It is a very nice hat, though.

http://www.wizards.com/dnd/images/dmg2_gallery/90035.jpg

Picture: WotC DMG2 art gallery

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See Kazoth's old character sheet for original. Template based on the Dungeons and Dragons PC-NPC template.