Kyndeyrn, Eldar Ranger

From RPGnet
Jump to: navigation, search

Back to Main Page

Skills[edit]

Warrior Rating Seer Rating Prince Rating
Celerity 5 Farsight 0 Glory 1
Assault 1 Channeling 0 Politik 1
Firefight 5 Wraithsight 1 Strategy 1
Fortitude 3 Artisan 2 Merchant 0
Hunting 5 Lore 2 Will 4

Stunts[edit]

In my Sights - +2 to Firefight when placing aiming aspects.

Striking From Shadows - Use Hunting instead of Strategy for planning ambushes and raids.

Forceful Will - Use Will instead of Politik for Charm.

Weapon Maintenance - Use Firefight instead of Artisan to maintain and repair ranged weapons.

Move Through Cover - Reduce penalties from difficult terrain by 2, to a minimum of 0.


Aspects[edit]

Path - Patient Hunter on the Path of the Outcast (Ranger)

Doom - No Home to Go Back to

Patron - Karandras, the Shadow Hunter

Mastery - Strike at the Right Moment

Self - Irrepressible Spirit


Gear[edit]

Ranger Long Rifle

Shuriken Pistol

Hunting Knife

Cameleoline Cloak

Eldar Mesh Armor


Brief Description[edit]

Kyndern left on the Path of the Wanderer/Outcast before Iyanden was attacked by Hive Fleet Kraken. When it was, he answered the call and returned to fight to defend his home world. However, once the fighting was done, there was so much devastation left that it no longer felt like the home he remembered. He's also angry that rather than obtaining the peace and rest his dead family deserves, they've been turned into Wraithguard. He understands why it needs to be done, but it still makes him angry. So with Iyanden no longer feeling like home, and his family dead but still walking, Kyndeyrn feels he has no place in the Universe he belongs, no home to go back to. It's not enough to make him morose or gloomy, but it is a sore point.