MTH:Force Strike

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Force Strike[edit]

Tilting (* or **)[edit]

Prerequisites: Force Strike

Effect: The Strike carries with it the chance to apply the Blinded, Deafened, or Drugged Tilt, if an Exceptional success is rolled on the attack. One of these is chosen at the time the merit is purchased. Like all Power Tree Merits, this must match with the rational for the power itself. At two dots the Tilt is applied on three or more successes.

Alternatively, the strike could apply the Extreme Heat or Extreme Cold Tilts (effecting the target only). In this case treat each successive turn the Strike hits the same target as an hour of exposure. Each turn the target is not hit with the Strike lessens the penalty as if the target had been hit one fewer time.

Force Shot (* to *****)[edit]

Prerequisites: Force Strike

Effect: The power can now be used as a ranged weapon with a range increment of 20/40/80 per dot in this merit. Thus at 3 dots the range is 60/120/240. It is a projectile when used this way, and does not remain part of the character. Each shot costs 1 Verve. Melee ranged use of the power remains free.

The pool is Dexterity + (Athletics or Firearms).

The player should consider how the attack manifests for purposes of description or circumvention (laser beams from the eyes, a force wave thrown from a punch, a sonic blast from the mouth, a mystic life-bolt from the heart chakra, etc).

Force Blast (* to *****)[edit]

Prerequisites: Force Strike

Effect: The power can now be used as an indiscriminate blast radius effect. At a cost of 1 Verve the attack effects everything in a range of (Force Blast + Power Level) x 2 yards. The attack has armor applied but ignores Defense. It cannot be aimed.

Armor Piercing (* to *****)[edit]

Prerequisites: Force Strike

Effect: The Armor Piercing quality is applied to the character's attacks when using Force Strike. The rating in the Merit is equal to the Armor Piercing rating.

Rapid Fire (* to ***)[edit]

Prerequisites: Force Shot

Effect: The character can use the rules for autofire when attacking with this power. One dot allows for Short Bursts, two dots allows Medium Bursts, and three dots allows for Long Bursts. Short Bursts take an additional point of verve, and Medium Bursts take an additional two, and Long Bursts take three.

These options can only be used with the ranged effect of the Power.

Homing Bolt (*)[edit]

Prerequisites: Force Shot

Effect: The projectile ignores cover and shields.

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