MTH:Gravity Control

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Gravity Control[edit]

GRAVITIC GRASP (*)[edit]

Prerequisites: Gravity Control

Effect: The effect is as per the basic use of the power, except that is may be applied selectively to a single target within (Power Level + Gravity Control) x 5 yards, and the roll is penalized by the target's Defense (but not armor).

GRAVITIC TETHERS (**)[edit]

Prerequisites: Gravitic Grasp, Power Level 3+

Effect: This merit modifies the original power. The character can opt to apply the field selectively to anything in the radius.

REVERSE GRAVITY (*)[edit]

Prerequisites: Gravity Control

Effect: The character manipulates an object or other character's gravitational field to make it fall upward. Each success on the activation roll moves the target 3 yards straight up, at which point the character may either let the target fall back down and take damage normally, or spend 1 additional Verve to keep it weightless at the apex for one turn. Use of this technique on a willing target as a means of locomotion is not recommended.

This effect on a living target is an attack, and the target may apply their defense, though not armor. It is an instant action costing one Verve to use on any one target within (Power Level + Gravity Control) x 5 yards.

SKY FALL (**)[edit]

Prerequisites: Reverse Gravity, Power Level 3+

Effect: The character may now apply Reverse Gravity as an area effect, with a radius equal to the base power. Each individal in the field applies they defense separately to see if they are caught in the effect.

RETURN TO SENDER (*)[edit]

Prerequisites: Gravity Control

Effect: The character sends a projectile back to it's point of origin. The character must be eligible to dodge at the time they use this effect, and it takes their action for the turn, just like a dodge. They do not have to be physically capable of a dodge at the time, but must be aware of the projectile.

The player rolls a normal activation roll, with each success negating one of the successes of the attacker. If there are any successes remaining, the object has been flung back at the attacker, who must defend against it as if it where an attack with that many successes.

The character may use this effect to defend themselves or someone else.

REPULSER FIELD (** or ***)[edit]

Prerequisites: Gravity Control, Return To Sender

Effect: This merit builds upon Return to sender. The character places a field around themselves or a target of their choice as a dodge (they need not be physically capable of a dodge). The field lasts the rest of the round and costs a verve to activate.

Roll an activation roll. The successes from this roll are treated as a dodge roll for all incoming projectile attacks, and any attack which is reduced to 0 successes may rebound just like in Return To Sender. Each attack after the first negates one success from the activation roll.

The three dot version does not loose a success per attack.

GRAVITY WELL (***)[edit]

Prerequisite: Gravity Control, Power Level 3

Effect: The basic use of the power may now be made as an extended action with a target number of up to four times the character's Power Level.

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