Malazan FATE/Mockra

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Mockra[edit]

The Path of the Mind (major association: compulsion, minor association: phantasms)


Practitioners of Mockra gain a +1 bonus to all Trappings marked with an asterisk

Universal Trappings (simple)[edit]

  • Sense Talent: Can use Perception to detect magical, spiritual and supernatural effects (difficulty defaults to Mediocre (+0) unless it is done covertly). When someone nearby is accessing a Warren, +2 to Perception to detect. No check necessary if visible.
  • Concealment: You can use your Arcana as a defense against Sense Talent detection, but this raises the difficulty by 1.
  • Improve Senses (self only): With a Mediocre (+0) Arcana check, you can boost your Perception by 1 for a scene.
  • Questing: With an Average (+1) Arcana check, you can magically extend the range of your Perception by a Zone, difficulty increasing by one for each zone beyond the first. Increase difficulty by one if trying to perceive through obstacles.

Universal Trappings (Cadre Mage stunt)[edit]

  • Countermagic: You can use your Arcana as a defense against magical attacks you are aware of.
  • Resistance: +2 to your defenses against threats similar to your Warren.
  • Invigorate (self only): Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
  • Warding: You can lay wards which alert you when broken in any means you specify (someone passing through them, someone accessing a Warren nearby, sound being made, etc).
  • Protective Wards: You may maneuver to place temporary aspects on a target like "Protected by Wards" or "Arrows Bounce Off".
  • Investment: You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
  • Power Drain: You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.
  • Sending: With an Average (+1) Arcana check, you can send a message to a willing target within a Zone. Increase difficulty as distance increases.

Universal Trappings (High Mage stunt)[edit]

  • Area Effect: For a FP affect an entire zone with an effect.
  • Storm of Power: For a FP an attack requires no concentration beyond the initial casting.
  • Great Casting: Able to affect targets outside the normal scale if enough Spin is generated.

Trappings specific to Mockra (simple)[edit]

  • Hide Identity (self only)
  • Illusion
  • Spellbinding
  • See Through Glamour
  • Ghost Light/Sound
  • Camouflage
  • Disguise
  • Hypnotize
  • Charm
  • Read Mind
  • Change Emotion
  • Bewilder
  • Mind Shield
  • Control Emotion
  • Soothe
  • Probe Mind


Trappings specific to High Mockra (High Mage stunt)[edit]

  • Strike with Fear/Confusion (blasting attacks also inflict a Composure consequence)
  • Seeming (advanced phantasms)
  • Invisibility
  • Command
  • Enslave
  • Control
  • Mind Blast