Mockery

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  • knacks
  • Skill: Influence
  • By mimicking an opponent’s actions and words with comical versions of your own, you can force them to make mistakes in frustration. You may copy a target’s actions over the course of a combat round (or one minute, if outside of combat) and pass an Influence Skill Test. If successful the target must pass a Persistence Skill Test or fail in his next 1D3 skill rolls