Nik Chopper

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Nik Chopper, level 4
Warforged, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-handed Weapon Talent

Height: 6'6" Weight: 300 lb.
Background: Military (+2 Athletics)
Language(s): Common
Alignment: Unaligned

FINAL ABILITY SCORES
Str 21, Con 16, Dex 10, Int 10, Wis 12, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8.

AC: 20 Fort: 20 Reflex: 13 Will: 15
HP: 54 Surges: 12 Surge Value: 13
Move: 5

TRAINED SKILLS
Endurance +12, Intimidate +8, Athletics +14

UNTRAINED SKILLS
Acrobatics +2, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +3, Heal +3, History +2, Insight +3, Nature +3, Perception +3, Religion +2, Stealth +2, Streetwise +1, Thievery +2

FEATS
Free: Weapon Expertise (Axe) (+1 atk)
Level 1: Power Attack (can take -2 atk for +3 dam.)
Level 2: Potent Challenge (+3 to damage on attacks granted by Combat Challenge when using a two-handed weapon)
Level 4: Toughness (+5 hp)

POWERS
Basic Attack: Melee Basic Attack (Standard, Melee, one creature, +12 vs AC. Hit: 1d12+6 dam.)
Basic Attack: Ranged Basic Attack (Standard, Ranged 10/20, one creature, +11 vs AC. Hit: 1d6+6 dam, no extra dice on a crit.)

Fighter At-Will 1: Cleave (Standard, Melee, one creature, +12 vs AC. Hit: 1d12+6 dam, and an enemy adjacent to you other than the target takes 5 dam.
Fighter At-Will 1: Footwork Lure (Standard, Melee, one creature, +12 vs AC. Hit: 1d12+6 dam, and you can shift 1 square, then slide the target 1 square into the square you left.
Fighter Encounter 1: Steel Serpent Strike (Standard, Melee, one creature, +12 vs AC. Hit: 2d12+6 dam, and the target is slowed and cannot shift.)
Fighter Daily 1: Villain's Menace (Standard, Melee, one creature, +12 vs AC. Hit: 2d12+6 dam, and you gain a +2 power bonus to attack rolls and +4 power bonus to damage rolls against the target until the end of the encounter (UEE). Miss: Gain a +1 power bonus to attack rolls and +2 power bonus to damage rolls against the target UEE).
Fighter Utility 2: Pass Forward (Move, Personal. Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke OAs from that enemy.
Fighter Encounter 3: Sweeping Blow (Standard, Close burst 1, each enemy in burst you can see, +14 vs AC. Hit: 1d12+6 dam.)

Warforged Encounter: Warforged Resolve (Minor, Personal. Effect: You gain 5 temporary hit points (THP). You can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if you are bloodied you regain 5 hit points.)

Note: Above summaries assume +1 Vicious Greataxe (+2d12 on crits) for melee attacks and +1 Distance Handaxe for ranged.

ITEMS
Backpack (empty), Pouch, Belt (empty), Rope, hempen (50 ft.), Sunrods (2), Oil (1 pint) (2), Meliorating Scale Armor +1 (+1 AC per milestone), Vicious Greataxe +1, Distance Handaxe +1, Amulet of Protection +1

ENCUMBRANCE
76.5 lb.