Norrathians: Con Traditions

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You can always choose a +2 attribute bonus in place of the traditions otherwise given for your race. Traditions that may only be taken once are denoted by an asterisk.

Note: Coons are rare, and shunned by nearly everyone. They do not have a home, nor is there a typical starting location for them.

Coons[edit]

Blood of Halas:[edit]

You gain cold resistance (3) and +1 racial bonus to saving throws against effects with the [Cold] descriptor. (doubling: stacks)

Cunning of the Teir’Dal:[edit]

You have a keen eye for learning, even when others try to deny you instruction. You gain +2 Intelligence and a +1 to all Intelligence-based skill checks, but you take a penalty of -1 Charisma. (doubling: stacks)

Darkvision*:[edit]

Like your white-haired kin, you have Ultravision.

Drive it Deep*:[edit]

It’s hard to believe they even call it a backstab down south, with as little as they put into it. If you have the ability to deal Backstab damage, when flanking an opponent or when attacking an opponent who is denied their Dodge bonus to AC, apply your Strength bonus x2 to your initial damage roll. Every 10 levels after this ability is chosen, the multiplier doubles (So, 20 levels after you choose this ability, you would apply your Strength bonus x4.)

Fury of the Unwanted*:[edit]

Being a pariah because of who you are makes life rather harsh. You gain the ability to Rage once per day. This is identical to the (barbarian class) ability in the d20 SRD. Every 10 levels after choosing this ability you may use it an additional time per day.

Hale and Hearty:[edit]

You gain +1 Strength and +1 Constitution. Additionally, you heal 1 point of non-lethal damage every hour, +1 for every 6 character levels (e.g. if you are level 13 you would heal 3 non-lethal damage every hour: 1 for level 1, +1 for level 6, +1 for level 12.) (doubling: stacks)

Stinging Condescension:[edit]

Your loathing for all other creatures is a wellspring of viciousness and cruelty. You gain a +2 bonus to Intimidate and Taunt checks. Also, when using these skills, if you succeed, your opponent takes a -2 Charisma penalty for the remainder of the encounter, from being so thoroughly belittled in public. (doubling: stacks)

Naturally Armored:[edit]

You were born in armor, and hopefully, you’ll die in armor. Reduce the armor check penalty of any armor (but not shields) you wear by 1. (doubling: stacks)

Practiced Strike*:[edit]

In the streets you did it all the time. They didn’t tell you it was called a backstab until you had training. If you have the ability to deal Backstab damage, add a bonus damage die to those granted by class abilities.

Shrug it off:[edit]

You can take a serious beating. You can convert 2 points of physical, non-magical lethal damage per round into an equal amount of non-lethal damage. (doubling: stacks)




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EQrpg: Norrathians