Octopus, Doctor PL10

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Doctor Octopus: PL10;

Init +1 (Dex); Defense 16 (15 flat footed); Spd 35ft Doc Ock Walk; Atk +5 melee (+6S tentacle), +6 ranged; SV Dmg +1, Fort +1, Ref +1, Will +3; Str 10, Dex 12, Con 12, Int 20, Wis 16, Cha 12

Skills: (synergies and super bonuses counted) Bluff 6, Computers 25, Craft (Mechanical) 20, Diplomacy 5, Intimidate 3, Profession (Scientist) 18, Repair 25, Science (Mathematics, Engineering) 20, Science (Physics) 25, Sense Motive 8, Taunt 8

Feats: Expertise, Infamy, Mental Link (Arms)

Powers: Super Intelligence +10 [Extra: Expert Scientist, Innate; Cost 4pp] Equipment: Scientific Genius +10 [Stunt: Super Strength Mastery; Extra: Clever Inventor, Expanded Knowledge, Utility Belt; Cost 4pp]

Weakness: Quirk (Egomania) Octavius never admits when he's wrong. Anytime he fails a science roll he must spend a villain point or dive into a deep depression.