Once more with feeling/Logs/Circle/1.3
Once More, With Feeling
(12/09/09 14:22:36) Cowboy Energy: Crow raisd an eyebrow, "You haven't heard of the curse?"
(12/09/09 14:22:50) Sunrunner: (Corvid Rasp) Cursed by an unnatural fear that breaks the wills of anyone who lingers within."</span>
(12/09/09 14:22:57) Cowboy Energy: "Anyone who goes into the city either comes out crazy or not at all. Everyone knows that."
(12/09/09 14:22:58) Andrensath: (Cause I'm not sure she'd pay much attention to stories of Denandsor. Not like she ever planned to go there.)
(12/09/09 14:23:27) Lost Arts: "I wish to try myself against such a curse. I have a feeling I can overcome it."
(12/09/09 14:23:39) Lost Arts: "For a little while at least"
(12/09/09 14:23:40) Sunrunner: (Corvid Rasp) "It stands as an empty city because none can stand to stay there, to liive there."</span>
(12/09/09 14:24:09) Cowboy Energy: "There's nothing to do but try it. But all the regulars you've got with you, there's no way they'd handle it."
(12/09/09 14:24:21) Lost Arts: "I have heard few can even approach it"
(12/09/09 14:24:44) Cowboy Energy: "We'll have to make sure they're somewhere safe."
(12/09/09 14:24:51) Dakkareth: "Can the curse be broken? Antonee is a great sorcerer ..."
(12/09/09 14:24:57) Taurus II: "So we'd have to leave the army and the refugees outside the city? Some of us should probably stay with them while the others go inside."
(12/09/09 14:25:21) Cowboy Energy: "Yup. That's the right of it."
(12/09/09 14:25:23) Lost Arts: "No one knows what causes the curse. To do that we must explore the city"
(12/09/09 14:25:23) Andrensath: "Okay. So we have my Legion camp outside it, then my support Legion on the other side of them, and the refugees still further out."
(12/09/09 14:26:58) Cowboy Energy: "Things will only get worse if we do stop the mist, you know. Every state for miles around will want it."
(12/09/09 14:26:58) Cowboy Energy: "The Realm, Lookshy...The Mask."
(12/09/09 14:26:58) Andrensath: "And then I fly in and try using Adamant Countermagic on the fog." Antonee adds.
(12/09/09 14:27:12) Lost Arts: "That is why I asked about the Manses. A city like that still no doubt has its first age defences."
(12/09/09 14:27:28) Taurus II: "Well, it'll take time for word to get out, and we'll have time to prepare, won't we?"
(12/09/09 14:27:29) Andrensath: Solitary snorts. "Screw the Realm, Crow."
(12/09/09 14:27:32) Cowboy Energy: "Oh it does." Crow said, pointing out the inanimate robot sentries still holding vigils."
(12/09/09 14:27:35) Cowboy Energy: *vigil
(12/09/09 14:27:49) Cowboy Energy: *automatons, whatever
(12/09/09 14:28:21) Lost Arts: "I think the others are right though. Best to leave the miasma in place a little while while some of us take possession of certain sites."
(12/09/09 14:28:21) Andrensath: "They're likely too caught up in fighting over who gets to be Empress. Or Emperor." The Zenith continues.
(12/09/09 14:28:46) Lost Arts: "Map, show us the Manses controlling the city's primary defences."
(12/09/09 14:28:47) Cowboy Energy: "The problem will be getting the defenses to recognize us as the owners of the city.
(12/09/09 14:29:11) Cowboy Energy: (I don't think tehy'd have that sensitive info on this map, man.)
(12/09/09 14:29:35) Cowboy Energy: (Then again, since Sunrunner likes to correct me, maybe not)
(12/09/09 14:29:43) Lost Arts: (I dunno it did require a first age exalt to log in just to look at the city)
(12/09/09 14:30:13) Cowboy Energy: (There are Solars, and there are SOLARS)
(12/09/09 14:30:25) Lost Arts: (Strikes me as overly impressive security if their isn't that sort of info handy. Anyone know what page the map of the Empty city is on?)
(12/09/09 14:30:27) Sunrunner: *public sectors under patrol are highlighted in varying colors; private and governmental sectors remain unhighlighted.)</span>
(12/09/09 14:30:48) Cowboy Energy: "Well that's helpful." Crow mutters.
(12/09/09 14:30:52) Sunrunner: (I've not found one. I thought there was one in the book on the city, but no map there.)</span>
(12/09/09 14:31:05) Sunrunner: (Corvid Rasp) "It is. It tells us which areas not to bother with.</span>
(12/09/09 14:31:10) Andrensath: (So just what we make up, then?)
(12/09/09 14:31:24) Cowboy Energy: "That was rhetorical, Corvid." Crow points out.
(12/09/09 14:31:35) Sunrunner: (*nods* Unless we can find a map online that we like.)</span>
(12/09/09 14:31:53) Sunrunner: (Corvid Rasp) It marks the areas we won't find anything useful in. I consider that useful.</span>
(12/09/09 14:32:11) Cowboy Energy: "I know. I said the same thing. I said it was useful."
(12/09/09 14:32:29) Cowboy Energy: (wait, did he think I was being sarcastic?)
(12/09/09 14:32:48) Sunrunner: (Yes, he thought you were being sarcastic.)</span>
(12/09/09 14:32:53) Taurus II: "Maybe it will work if I ask it?" Dhiren addresses the artifact: "Highlight the Manses controlling the city's primary defenses, on my authority as Assistant Chief Artisan-Engineer."
(12/09/09 14:33:01) Cowboy Energy: (Okay, I wasn't. I meant it literally)
(12/09/09 14:33:03) Andrensath: (I kinda did too.)
(12/09/09 14:33:34) Taurus II: (Artisan-Sorcerer*, that is)
(12/09/09 14:34:10) Cowboy Energy: "Well, everyone memorize the patrol routes. We don't want to get any of this stuff wrong."
(12/09/09 14:34:13) Cowboy Energy: (Do I need to roll or something to memorize the routes perfectly?
(12/09/09 14:34:59) Sunrunner: *the map visibly flickers as it displays layers of the city in rapid sequence, leaving you with a geomantic map of nine different manses in an astrological formation that binds them together; along with a display of how the geomantic relay energy is distributed throughout the city*</span>
(12/09/09 14:35:35) Lost Arts: "Those are the Manses we should prioritise in taking."
(12/09/09 14:35:43) Cowboy Energy: "Dhiren, can you ask it what could cause some kind of fear effect in this city?"
(12/09/09 14:35:57) Sunrunner: (We will roll as we go when we are actually in the city. Maps are different than actually being there.)</span>
(12/09/09 14:36:02) Cowboy Energy: "Or how it could hypothetically do so?"
(12/09/09 14:36:58) Andrensath: (Hmm. If anyone has Scavenger Sons, could they check if there's a map of Denandsor in there?)
(12/09/09 14:37:27) Sunrunner: (Checking.)</span>
(12/09/09 14:37:35) Taurus II: "Sure, I can try. Ah... locate defense mechanisms that could cause a city-wide aura of fear, please."
(12/09/09 14:39:06) Dakkareth: (no)
(12/09/09 14:39:08) Sunrunner: *the map runs through the sequence again, then blanks; red script again displays* Insufficient authorization.</span>
(12/09/09 14:39:55) Andrensath: (No you don't, or no there isn't, Dakk?)
(12/09/09 14:39:58) Sunrunner: (No map in the Scavenger Sons, 1E, book. Sorry.)</span>
(12/09/09 14:40:09) Andrensath: (Well, crap.)
(12/09/09 14:40:34) Cowboy Energy: (Maybe it needs a Solar Exaltation to get in there?)
(12/09/09 14:40:43) Cowboy Energy: (I mean authorization from a Solar Exalt)
(12/09/09 14:41:14) Taurus II: ((Probably not even then, as that would make things entirely too easy for us.))
(12/09/09 14:41:17) Andrensath: (Good idea. Any of the active Solars have Past Lifes?)
(12/09/09 14:41:42) Cowboy Energy: (We could try to hack it...?)
(12/09/09 14:42:25) Lost Arts: "Does anyone here know their name in another Incarnation?"
(12/09/09 14:42:32) Cowboy Energy: (Maybe some Solar Circle Sorcery could do something something)
(12/09/09 14:42:33) Andrensath: (Best bet for that would be Antonee, as he has Savant, Lore, Occult, etc at 5.)
(12/09/09 14:42:57) Cowboy Energy: (Yeah)
(12/09/09 14:44:27) Andrensath: "Um. Valiant Princess of the Glass City, Solar Exalted of the Zenith Caste?" Solitary Talon hazards.
(12/09/09 14:44:40) Andrensath: (Worth a shot.)
(12/09/09 14:45:20) Sunrunner: (Is that an actual past life for Solitary, or one she made up on the spot? Just so I know.)</span>
(12/09/09 14:45:54) Dakkareth: "Pangu, Bearer of the Crown of Blades, Dawn Caste Solar Exalt?" Nuwa doesn't expect this to work, but she can try ...
(12/09/09 14:46:14) Andrensath: (She's got XP, so it can be an official one if it needs to be.)
(12/09/09 14:47:04) Dakkareth: (in Nuwa's case she knows the name and Caste and is guessing on everything else, no actual Past Lifes background)
(12/09/09 14:47:21) Cowboy Energy: "Ijawasha, the Holder of the Seven Compasses of the Dark Depths, Night Caste Solar Exalt"
(12/09/09 14:47:27) Cowboy Energy: (same here)
(12/09/09 14:47:51) Andrensath: (So we're not just coming up with names on the spot, then? Cause I was.)
(12/09/09 14:47:56) Cowboy Energy: (Me too)
(12/09/09 14:48:00) Lost Arts: Ziyad sits silently waiting to see if any of these has a response.
(12/09/09 14:48:43) Cowboy Energy: Crow looked side to side, he had no idea if this would work.
(12/09/09 14:49:14) Sunrunner: *the map flickers, the red script going gold* No defensive device registered, known or recognized to cause fear.</span>
(12/09/09 14:49:44) Lost Arts: Ziyad sighs, some relief in the gesture
(12/09/09 14:49:46) Cowboy Energy: Crow's eyes widen. "Well if not them, then what could have caused it?"
(12/09/09 14:49:55) Cowboy Energy: "Maybe someone in the Shogunate?"
(12/09/09 14:50:02) Andrensath: (So, um, which one worked? Cause I'd prefer not to spend XP if I don't have to.)
(12/09/09 14:50:04) Lost Arts: "An unregistered device?"
(12/09/09 14:50:13) Sunrunner: (The one that was valid, Nuwa's.)</span>
(12/09/09 14:50:30) Lost Arts: "A Wyld Incursion, Solar Circle Sorcery, anything really"
(12/09/09 14:51:06) Cowboy Energy: Crow sighed. "Well, at least we now know a whole hell of a lot more then anyone else in Creation does."
(12/09/09 14:51:14) Cowboy Energy: (I'm getting kind of sleepy x_x)
(12/09/09 14:51:25) Andrensath: "Hmm. I might do a flyover and cast Adamant Countermagic on the city in general, see if that works." Antonee says.
(12/09/09 14:51:37) Sunrunner: (Corvid Rasp) "Not necessarily. Plenty of ghosts from the past may know more than we do."</span>
(12/09/09 14:51:59) Lost Arts: (Your sleepy. It is ten to four in the morning my time and Dakkareth is an hour ahead of me)
(12/09/09 14:52:05) Cowboy Energy: "Alright, anyone alive. Corvid, do you seriously have to do that everytime?" Crow snapped, annoyed.
(12/09/09 14:52:47) Sunrunner: (Corvid Rasp) "Yes." He laughs.</span>
(12/09/09 14:53:02) Andrensath: (While I'm thinking about it, do we want to place the discussion of Denandsor stuff close to us being there IC?)
(12/09/09 14:53:05) Dakkareth: (indeed)
(12/09/09 14:53:17) Cowboy Energy: "Bet he tastes like chicken..." Crow mumbled to himself.
(12/09/09 14:53:22) Lost Arts: "Fortunately if such ghosts had any knowledge to free the city of its curse then the Deathlords do not possess them. As the Deathlord's do not possess the city."
(12/09/09 14:53:49) Cowboy Energy: "Or they can't do it either. There are things that Lawgivers can do that even the mighty deathlords cannot."
(12/09/09 14:54:23) Sunrunner: (Corvid Rasp) "And contrary wise, things they can do that you can't."</span>
(12/09/09 14:54:34) Dakkareth: "You're the expert, Antonee, but is it really wise to use such spells at random?"
(12/09/09 14:54:35) Lost Arts: "A better reason than any for securing the cities defences before dispelling this curse."
(12/09/09 14:54:49) Lost Arts: (*City's)
(12/09/09 14:55:28) Andrensath: Solitary sighs. "Look, do we need to have the argument over what we can do that Deathlords can't and vice versa?"
(12/09/09 14:55:53) Cowboy Energy: "No, we don't." Crow agreed
(12/09/09 14:56:01) Dakkareth: "Eventually we will have to discuss it, but maybe not now."
(12/09/09 14:58:43) Andrensath: "Good." Solitary says.
(12/09/09 14:58:45) Cowboy Energy: "I guess there's nothing we can do but wait and see when we get there."
(12/09/09 14:58:51) Lost Arts: "Nuwa speaks wisely. Later we can argue over what capabilities they possess. Tonight we discuss Denandsor. Soon enough it will be on the horizon"
(12/09/09 14:59:18) Cowboy Energy: "Well, what are we even going to do when...if we get control of it?
(12/09/09 14:59:41) Cowboy Energy: We'd need someone to run the place, adn you know a regular human being certainly couldn't, for one thing.
(12/09/09 15:00:05) Andrensath: "Start training my troops better. Learn sorcery. Various other things."
(12/09/09 15:00:08) Cowboy Energy: "Then there has to be food grown, living quarters, water, all those things."
(12/09/09 15:00:44) Lost Arts: "We were capable of running kingdoms while saving creation in the first age. I have no doubt we can do it again."
(12/09/09 15:01:12) Cowboy Energy: "It's more a matter of somethings only being controllable by Lawgivers. Unless one of us stays behind, we might be leaving the people here without being able to use half of the features.
(12/09/09 15:01:29) Dakkareth: "And that would be the best way to make the East safe from such forces as the Mask of Winters?"
(12/09/09 15:01:30) Taurus II: "But we had the Dragonblooded to rely on in those days."
(12/09/09 15:01:43) Cowboy Energy: "One can only hope, but who among us would really be willing to stay in one place while their friends go adventuring."
(12/09/09 15:02:00) Cowboy Energy: "Into danger, yes, but also into the great unknown."
(12/09/09 15:02:11) Cowboy Energy: "We're all warriors, not beaureaucrats."
(12/09/09 15:02:44) Lost Arts: Ziyad glances at him with some irritation "Some of us are both."
(12/09/09 15:02:50) Andrensath: "Speak for yourself. I'm a lover, not a fighter." Solitary says.