Orchid

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Basics[edit]

Race: Petal (Celestial)
Gender: Female
Alignment: Chaotic Good

Height: 1'1"
Weight: 2.5 lbs
Hair: Short, white/purple
Skin: Light
Eyes: Blue

Levels: Marshal 5 / Dragonfire Adept 1

Abilities[edit]

Str 4 (10 base) [-3]
Dex 24 (14 base +10 racial) [+7]
Con 18 (14 base +4 racial) [+4]
Int 14 (10 base +4 racial) [+2]
Wis 10 (10 base) [+0]
Cha 31 (18 base +8 racial + 4 enhancement +1 level) [+10]

Defenses[edit]

AC 25 (+7 class defense, +7 Dex mod +2 size -1 AC) flatfooted 20 touch 18
HP 6d8 + 24 + 1 (73 hp)

Fort +12 [6 base +4 Con mod +2 resistance]
Ref +10 [1 base +7 Dex mod +2 resistance]
Will +8 [6 base +2 resistance]

Combat[edit]

Initiative +11 (+21 with Dex aura bonus)
Speed 15ft. (walk) fly 60' (good)
BAB +3
Grapple Yeah, right.
Attacks: Eldritch Blast +9 ranged touch

Traits[edit]

N/A

Flaws[edit]

Vulnerable (-1 AC)

Feats[edit]

Level 1: Mounted Combat
Level 3: Draconic Aura
Level 6: Goad (DC 23)

Flaw: Trample
Marshal 1: Skill Focus (Diplomacy)
Dragonfire Adept 1: Dragontouched

Skills[edit]

Perform +36 (9 ranks +10 Cha mod +10 aura bonus +6 invocation bonus +1 draconic aura bonus)
Handle Animal +35 (9 ranks +10 Cha mod +10 aura bonus +6 invocation bonus)
Intimidate +36 (9 ranks +10 Cha mod +10 aura bonus +6 invocation bonus +1 draconic aura bonus)
Diplomacy +39 (9 ranks +10 Cha mod +10 aura bonus +6 invocation bonus +1 draconic aura bonus + Skill Focus)
Ride +26 (9 ranks +7 Dex mod +10 aura)
Speak Language 9 ranks

Languages: All of them, I guess

Racial Abilities[edit]

60ft. darkvision Smite evil 1/day(+6 damage) DR 5/cold iron DR 5/magic Sleep Song (Su) (Any creature within 20' falls asleep as per lullaby spell, Save DC 23 Will negates)

Class Abilities[edit]

Marshal 1: Skill Focus (Diplomacy) Minor Auras (3) Marshal 2: Major Auras +1 (2) Marshal 4: Grant Move Action 1/day

Dragonfire Adept 1: Draconic Invocations, Breath Weapon, Dragontouched feat

Marshal Auras[edit]

Minor: Motivate Charisma, Dexterity, Strength (+10 bonus) Major: Resilient Troops, Motivate Attack

Invocations Known[edit]

Beguiling Influence

Draconic Auras[edit]

Presence

Equipment[edit]

Cloak of Charisma +4 (16000)
Mithril chain shirt (1100)
Vest of Resistance +2 (2000 gp) +1 animated tower shield (4050 gp)

850 gp remaining

*References[edit]

- Marshal (Miniatures Handbook pg. 20)
- Goad (Miniatures Handbook pg. 26)
- Petal (Monster Manual 3 pg. 120)
- Dragonfire Adept (Dragon Magic pg. 24)
- Draconic Aura (Dragon Magic pg. 16)

Background[edit]

Orchid strongly resembles the flower she was named after, which rather surprised Faustina when she attempted to summon an imp for a Q&A session and got Orchid instead. After the initial shock, Orchid felt that Faustina (and Mr. Cuddles) was bags of fun to hang out with. Faustina, on her part, saw quite a bit of value in having a miniature tactical commander on her side during pitched battles.

She does not exactly lead from the front - however, she has a naturally inspiring air around her that subconsciously drives her allies to give more of themselves than they would have thought possible.

The Rest[edit]

The remnants of Faustina's staff number about twenty men (23 men; 20 1st level, 2 2nd level, 1 3rd level). Most were either lost in the big dragon attack, or Faustina sent them home to their families. Thus, the ones who stayed on are either fanatically devoted to their leader, have nothing better to do with their lives, prefer the lifestyle of a wandering mercenary, or all of the above.

Deathwing (AKA Mr. Cuddles)[edit]

Mr. Cuddles (as Faustina likes calling him, is a very large griffon assigned to her as a mount. Mr. Cuddles likes curling up in front of a fire, playing catch with Faustina, and ripping people into bloody shreds. He is surprisingly gentle around Faustina, rolling over like a kitten so she can tickle his tummy. In battle, Mia hides in his ear and tells him who to eat from the safety of her driver's seat.

Orok always eats the hearts of dragons, which annoys Mr. Cuddles no end, because he wants it all, dammit, but there's nothing he can do besides sulk and take his annoyance out on the next person he's commanded to eat.

Huge Magical Beast
Hit Dice: 12d10+72 (132 hp)
Initiative: +2
Speed: 40 ft, fly 90 ft. (average)
Armor Class: 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple: +12/+21
Attack: Bite +21 melee (4d6+4)
Full Attack: Bite +21 melee (2d8+9) and 2 claws +19 melee (1d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Pounce, rake 1d8+4
Special Qualities: Darkvision 60 ft., low-light vision, scent, DR 2/-
Saves: Fort +14, Ref +10, Will +6
Abilities: Str 29, Dex 15, Con 23, Int 5, Wis 15, Cha 8
Skills: Jump +21, Spot +11, Listen +7
Feats: Multiattack, Improved Multiattack, Hover, Snatch, Improved Snatch