Osgars settlers

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Osgars Settlers[edit]

Osgars settlers.

Rolled on invisible castle. up to 50 families. http://invisiblecastle.com/roller/view/2540713/

01-15 Crafter 16-35Farmer/yeoman.36-70 Villein 71-90 Half-villein 91-00 Cottar.


These are the forty four families who have agreed to follow Sir Osgar into new lands. Their basic contracts have already been agreed to – only the dividing of land is left to do, once cleared. Most of the free settlers are Chybisan, although the weaponcrafter is from Kaldor and the two small grants to farmers of 20 acres are Thayan.

Crafters 12 families [size/acres: 2/15,4/10,2/10,3/10, 2/15,5/10,6/15,3/15,7/25, 4/5.] Total 130acres. A miller, metalsmith, woodcrafter, shipwright, timberwright [x2], Charcoaler [x2], salter, ostler, hideworker and weaponcrafter [the last one a ringer...I just know you'd look for one].

Farmers or Yeomen. 10 families [4 of these must be archers] [size/acres: 5/50, 7/40, 3/25, 7/30, 5/40, 6/60, 4/20, 4/30, 6/20, ] Total 335 acres.

The semi or unfree are a mix of Kaldoric [mainly in the villeins – 5 families], Thayan [3 villein and 4 half-villein families] and local [the rest]. Most of the locals are improving their lot by making this move, either with larger acreage or improved social standing. Conversely, most of the Kaldoric and Thayans are losing some.

Villeins. Semi-free. 12 families [size 4,5,6,4,5,5,7,8,5,6,4] [30 acres + 5 freehold] Total 420acres. Half-Villeins. Unfree 6 famillies [size 4,5,4,4,5,6] [15 acres ] Total 90acres. Cottars 4 families. Unfree [ size 3,2,5,7] [ 5 acres] Total 20 acres.

Total granted acreage: 995acres + 5 for a small shrine [or two] and village/manor location.

The grant has permission to clear 1400 acres, with 1000 held as forest. This leaves a demesne of 400 acres at present. Some of this can be taken up by grants of land to either religion. Some must be taken up by land to support three light horse. The initial demesne is small as it is assumed some families will lose land to rents over time.

Note that this activity is also taking place on Legith grantland to the West. There is a similar ratio of refugees to Chybisans in their mix.

Most of these people have everything they own on hand-drawn carts, though the freefolk generally have a donkey or pony.


  • The extra resources being made available out of the Royal and Baronial purses are basically services - paid lumberfellers, timberwrights, carpenters and masons from Burzyn and other keeps. Supplies are mainly tools and building/carting equipment. A small group of the royal foresters will help patrol the area. The rest is a purse for paying skilled labour (or unskilled), whether settlers or itinerants.

Issues of rights and obligations will be settled by negotiation with the Kings representative [in this case, the Baron]. Currently, you are held to providing one Heavy cavalryman trained to the lance and escorted, two light cavalry and four archers. If you intend to gallavant about, you need this levy as excess to yourself and any band of followers. Your grant is big enough to do this, eventually.

  • The actual site for the manor will be played out in game.