Party Proficiencies

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The Wilderlands of Absalom

  • Acrobatics - Karag, Ishka, Tlilth, Yszal
  • Alchemy - Nathet x3, Hira
  • Alertness - Pantera, Ishka
  • Animal Husbandry - Hosfai
  • Bargaining - Jeffed
  • Battlefield Prowess - Harn
  • Beast Friendship - Hira
  • Caving - Ishka
  • Collegiate Wizardry - Anvan
  • Combat Trickery (Disarm) - Karag
  • Combat Trickery (Overrun) - Tlilith, Yszal
  • Command - Harn, Tlilith
  • Diplomacy - Rabanus, Hira
  • Dungeon Bashing - Yszal
  • Elementalism - Anvan
  • Engineering - Xallijk, Tlilith
  • Healing - Hira x3, Hanston x2
  • Knowledge (Architecture) - Tlilith
  • Knowledge (Geography) - P'zev
  • Knowledge (Geology) - P'zev
  • Knowledge (History) - P'zev x2
  • Land Surveying - Xallijk
  • Lay on Hands - Hanston, Hira
  • Leadership - Xallijk, Harn x2
  • Lip-Reading - Karag, Ishka, Finore the Crow
  • Magical Engineering - P'zev, Xallijk
  • Manual of Arms - Harn, Jeffed x2, Yszal
  • Military Strategy - Hosfai
  • Mapping - Karag
  • Mimicry - Anvan x2
  • Mystic Aura - Rabanus
  • Navigation - Pantera, Hosfai, Finore the Crow
  • Precise Shooting - Tlilith
  • Prophecy - Hanston, Finore the Crow
  • Seafaring - Karag x2
  • Seduction - Rabanus
  • Sensing Power - Finore the Crow
  • Skulking - Ishka
  • Signaling - Tlilith
  • Survival - Hosfai
  • Theology - Xallijk
  • Tracking - Anbet x3, Finore the Crow
  • Trap Finding - Ishka
  • Trapping - Ishka, Yszal