Pathfinder Mercenary Contracts:Cyred

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Cyred[edit]

Class: Cavalier
Level: 1
Alignment: CG
Str 14 +2
Dex 12 +1
Con 12 +1
Int 13 +1
Wis 12 +1
Cha 12 +1
Base Attack Bonus = 1 (+3)
Saves
F +3
R +1
W +1
HP: 11
AC: 19
ACP: 7
Skills
Appraise (Int)
Bluff (Cha)
Climb (Str)
Craft (Int) 1 (+5)
Diplomacy (Cha) 1 (+5)
Handle Animal (Cha) 1 (+5)
Intimidate (Cha) 1 (+5)
Perform (Cha)
Profession (Wis)
Ride (Dex) 1 (+5)
Sense Motive (Wis)
Swim (Str).
Skill Ranks per Level: 4 + Int modifier
Traits: Courageous, Natural Born Leader
Feats: Power Attack, Lookout
Gear: Flail, Great-sword, Chain-mail, Heavy Steel Shield, Saddle, Saddle Bags 48 GP

Cavalier Class Abilities[edit]

Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).

Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Mount (Ex): A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Order (Ex): At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benef its from his old order. He must then follow the edicts of his new order for one entire level without gaining any benef its from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM’s preference.

Order of the Cockatrice

A cavalier who belongs to this order serves only himself, working to further his own aims and increase his own prestige. Cavaliers of this order tend to be selfish and concerned only with personal goals and objectives. Edicts: The cavalier must keep his own interests and aims above those of all others. He must always accept payment when it is due, rewards when earned, and an even (or greater) share of loot. The cavalier must take every opportunity to increase his own stature, prestige, and power.

Challenge: Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the cockatrice cavalier adds Appraise (Int) and Perform (Cha) to his list of class skills. In addition, an order of the cockatrice cavalier adds his Charisma modifier to the DC on another creature’s attempt to demoralize him through Intimidate (in addition to his Wisdom modifier, as normal).

Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Elven Traits[edit]

  • +2 Dexterity, +2 Intelligence, –2 Constitution
  • Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Elves have a base speed of 30 feet.
  • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Chapter 7.
  • Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
  • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
  • Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
  • Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Cyred's Horse[edit]

Horse
Size Large
Speed 50 ft.
AC 14
Attack: +4 bite (1d4), 2 hooves* (1d6);
HP: 18
Ability Scores
Str 16
Dex 13
Con 15
Int 2
Wis 12
Cha 6
Saves
F +7
R +4
W +1
Feats: Run
Special Qualities: low-light vision, scent, combat trained
4th-Level Advancement: Ability Scores Str +2, Con +2

Background[edit]

Pathfinder Mercenary Company Cyred.jpg

Cyred has lived a long life, by human reckoning. The Empire allowed for great wealth, and an easy life for those that possessed it. In the days before the Empire fell to scattered warlords, Cyred led a serene life, with no wants or needs unfulfilled. He also had no drive, nothing to strive for. That all came to an end twenty years ago.

It was hard after that. A man with no skills other than drinking and carousing doesn't far when life depends on swords and the skill to use them. He almost died several times, before learning the skills he needed to survive. He also found a cause. Himself. Cyred wants the riches and respect his family's name gave him. He hungers for glory, to prove if only to himself that deserves a finer, better life.

His family may be gone, his old life may be gone, even the man Cyred was is gone. But there are dangers in the world. Monsters and brigands that prey on others, and those that will pay to be defended. The coin isn't enough, but it will help to get him what he wants. And he's strong enough to give one hell of a fight to anyone who would try to take it from him.