Riddler, The PL7 (105PP)

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The Riddler

PL 7 ( 105pp ); Inititive +1 (Dex); Defense 20 (13 flatfooted*); Spd 30ft; Atk +5 or +6 with pistol (+0 unarmed, +4 pistol); SV Tou +1*/+2 in jacket, Fort +1, Ref +2, Will +6; Str 10, Dex 14, Con 12, Int 22, Wis 18, Cha 14

Skills: Bluff +10, Craft (riddles) +14, Disable Device +12, Drive +5, Gather Information +10, Investigate +14, Knowledge (streetwise) +10, Notice +8, Sense Motive +12

Feats: Assessment, Attack Focus (pistol) +1, Distract +2, Dodge Focus +4, Editic Memory, Equipment +4, Fighting Style (marksman), Jack of all Trades, Inventor, Master Plan, Minions +10 (5 PL2 thugs), Skill Focus (bluff, craft, gather information, sense motive), Sneak Attack +3, Taunt, Teamwork +3, Ultimate Effort (Sense Motive), Well Informed

Equipment:

  • Abandoned Warehouse (10ep),
  • Camo Clothing: question marks (1ep),
  • Commlink (1ep),
  • Heavy Pistol (8ep),
  • Jacket (1ep),
  • Quarterstaff (4ep)

tradeoff: +1DC/-1Atk, -4Tou/+4Def complications: enemy, obsession