Rose Monk

From RPGnet
Jump to: navigation, search

Rose Monk

Concept: Mystic Martial Artist PL 15; PP 225 ; HP 7

Abilities: [40 pp] Str 18, Dex 20, Con 16, Int 16, Wis 14, Cha 16

Saves: Dmg +3 (+0 Prt), Fort +3, Ref +8 (5 + 3 Super Dexterity), Will +2

Combat: [52 pp] Attack: Melee +12, Ranged +13, Mental +10 Defense: 32/24 (14 + 5 Dex + 3 Super Dexterity), Mental 26 Init +12 (5 + 4 Improved Initiative + 3 Super Dexterity); Run 30/60/120; Size Medium

Skills: [29 pp] Bonus: Str +7, Dex +8, Con +3, Int +3, Wis +2, Cha +3 Acrobatics +14 (6), Balance +14 (6), Escape Artist +12 (4), Jump +13 (6), Knowledge (Occult) +6 (3), Sense Motive +6 (4)

Feats: [24 pp] All-Around Sight, Attack Focus (Unarmed), Blind-Fight, Blindsight (Acute Hearing), Dodge, Evasion, Expertise, Improved Critical (Unarmed), Improved Initiative, Improved Pin, Rapid Strike, Stunning Attack

Powers: [80 pp] Amazing Save (Damage) +6 [Cost 1 pp; Total 6 pp]

Deflection +6 [Flaws: Limited - Physical Attacks only; Stunts: Catch; Cost 1 pp; Total 8 pp]

Neutralize +9 [Extras: Neutralizing Block, Nullification, Nullification; Flaws: Range (Touch), Viilainous Effort, Viilainous Effort; Cost 2 pp; Total 18 pp]

Paralysis +4 [Extras: Sustained; Flaws: Range (Touch); Cost 2 pp; Total 8 pp]

Strike +10 [Stunts: Dual Damage; Cost 2 pp; Total 22 pp]

Super Dexterity +3 [Cost 4 pp; Total 12 pp]

Super Strength +3 [Cost 2 pp; Total 6 pp]