Rurik Fireforge

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Rurik Fireforge

Mountain Dwarf Paladin Level 3 Oath of the Ancients

(Racial traits: speed 25', darkvision, advantage to saves vs poison, resistance to poison)

Background: Soldier (standard bearer)

Neutral Good

Trait: I can always find a reason for joy.

Ideal: It is through our ties to one another that we drive back the dark.

Bond: Those who fight beside me are worth dying for.

Flaw: I have no patience for those who won't say what they mean.


Str: 17 (+3)

Dex: 12 (+1)

Con: 15 (+2)

Int: 8 (-1)

Wis: 10 (0)

Cha: 14 (+2)


HP: 28

AC: 18

Attacks:

Warhammer(melee) 1d20+5 to hit; 1d8(1d10)+3(5) damage

Javelin (melee/thrown): 1d20+5 to hit; 1d6+3 damage


Languages: Gelini (Common), Dwarvish

Proficient saves: Wisdom, Charisma

Class Features:

  • Divine Sense
  • Lay on hands (max 15 hp)
  • Spellcasting (prepared spells:Cure Wounds, Divine Favor, and Shield of Faith)
  • Fighting Style (Dueling)
  • Divine Smite
  • Divine Health (immune to disease)
  • Oath Spells (ensnaring strike, speak with animals)
  • Channel Divinity (1/rest): Nature's Wrath; Turn the Faithless

Proficiencies:

All armor and shields

Simple and martial weapons

Brewer's Supplies

Athletics

Intimidation

Vehicles (land)

Gaming set: cards

Insight

Persuasion


Equipment:

Warhammer and shield

5 javelins

chainmail

holy symbol

explorer's pack

insignia of rank

piece of a torn banner from a fallen enemy

deck of cards

common clothes

belt pouch with 65.3 gp

trinket: silver spoon with "M" engraved on the handle (#49)


Brief backstory:

Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways.


The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them.


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