Salt Coast: Dragonborn Protectorate

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Sparsely populated, the greater part of the protectorate is a vast and uninviting desert, but it's cities - especially Adamalash and Bar Kesh - are cosmopolitan lodestones. Though primarily populated by dragonborn and tieflings, any race might be found there. Halflings from the Inner Isles sail in to trade. Elves and half elves come to learn at the dragonborn star houses. Orcs come for the wealth and glory that can be earned in the arenas. Gnomes and Humans man the great caravans across the sands to bring goods to and from the empire.

Hospitality is a vital matter of honor within the protectorate.

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Borders[edit]

The protectorate occupies the southern peninsula of the Salt Coast with its northernmost reach terminating at Kir Ijon and the rest of its boundaries defined by the seas that surround it. The foothills of the Clanclave Mountains that border the northwest reach of the protectorate are a disputed no man's land contested by the protectorate, the empire, and the elves of the Hartshorn. The protectorate lays no claim on the great forest beyond the mountains.

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Languages[edit]

Dwarven Trade is the common tongue of the gameworld, But among themselves the dragonborn prefer to speak draconic.

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Government[edit]

The ancient oral laws of hospitality govern much of the written laws of the protectorate, with much of their thrust being a focus on how one is expected to treat a countryman, and how one is to treat one who sojourns in the land

Nearly 200 years ago the tieflings made pact with the dragonborn to oversee the judicial system of the protectorate, forming a body known as the Tiefling Parliament to hear all matters of law. Citizens of the protectorate enjoy advantages under the law that sojourners do not, but despite this disparity, most laws of the protectorate are considered reasonable by folk who consider such things.

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Religion[edit]

The Wyrm of the World's end is the foremost deity revered in the protectorate, but some dragonborn, influenced by the tieflings in their midst, look to Taam'at the Eye, and a sect of dragonborn warrior-sorcerers known as the Skein are loyal to Galewwrath of the Gyre.

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