Salt Coast: Inner Isles

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The island archipelago off the coast of both the empire and the protectorate is home to an odd society of halflings and giants.

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Inhabited Islands[edit]

Hundreds of small islands make up the inner isles, but only the five largest are counted as major settlements.

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Rift[edit]

The northernmost and second smallest of the five, Rift is a craggy place with little more than hardy scrub grasses to recommend it. The primary occupants are giant goat herders and their herds and a handful of halfling fishing villages..

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Rune[edit]

Like Rift, Rune is extremely craggy and rocky, but it has better vegetation and great plateaus for raising livestock. Rune is also home to Shevynfir, the oldest magic school on the Salt Coast.

Shevynfir: Founded by the salt giants of the archipelago in a time unremembered by the history of other races, it is said the renowned arcanery has stood as long as the isles themselves. It is said that an ancient pact prevents Kuolema from setting foot on the grounds, and that without her presence none can die in that place.

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Horne[edit]

Home to the menhir known as the Falcon Gate, Horne is a sacred place to both halflings and salt giants and is visited by pilgrims from every corner of the Salt Coast.

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Ka[edit]

Ka has the honor of being the smallest of the five. As on all the isles, fisher villages surround the island's beaches and coves, but inland is the largest tanning and dying operation anywhere in the salt coast. In the isles, as in the protectorate and the empire. the Dyer and Tanner's guilds act as fronts for the Hand, the Thief's guild that secretly stretches across the entirety of the Salt Coast.

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Ja'an[edit]

Idyllic and tropical, Ja'an is lush with fruit trees and fibrous vegetation that the islanders harvest for rope and nets. The fruits harvested nearly year round on Ja'an is traded with both the protectorate and the empire and represents a great percentage of the wealth of the isles.

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