Scariks 40k Rules Gear

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Acquisitions[edit]

When making an Acquisition test you must specify the item, quantity and quality before hand. If you roll better than you needed you may use half the excess to improve the Acquisition's quality or quantity. If you fail the test you must accept reduced quality and/or Complications as Scarik sees fit.


Dark Eldar[edit]

Weapons[edit]

Weapon Availability Faction Weapon Availability Faction
Monoblade Common General Shard Carbine Rare Kabal
Splinter Pistol Average General Shredder Rare Kabal
Splinter Rifle Average General Splinter Cannon Rare Kabal
Poisoned Blade Scarce General Blaster Very Rare Kabal
Plasma Grenades Scarce General Dark Lance Very Rare Kabal
Venom Blade Rare General Disintegrator Very Rare Kabal
Haywire Grenades Rare General Djin Blade Near Unique Kabal
Power Weapon Very Rare General Wych Weapon Rare Wych
Blast Pistol Very Rare General Phantasm Grenade Launcher Very Rare Wych
Agonizer Extremely Rare General Heat Lance Very Rare Reaver
Electrocorrosive Whip Extremely Rare General Stinger Pistol Rare Coven
Huskblade Near Unique General Liquefier Gun Rare Coven
Klaive Very Rare Incubus Scissorhand Very Rare Coven
Tormentor Very Rare Incubus Mindphase Gauntlet Very Rare Coven
Demiklaive Extremely Rare Incubus Hexrifle Very Rare Coven
Blood Stone Extremely Rare Incubus Flesh Gauntlet Extremely Rare Coven


Vehicles[edit]

Vehicle Availability Faction
Raider Scarce Kabal
Venom Rare Kabal
Jetbike Rare Reaver
Skyboard Scarce Hellion
Razorwing Extremely Rare Reaver