Scariks Strands40k Advantages

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Index


Stunt Construction[edit]

There are five things Stunts can do:

+1 to a broad use of a skill (2-3 trappings)

+2 to a narrow use of a skill (1 trapping)

Substitute one skill for another in a specific circumstance (1-2 trappings)

Gain a special item

Special Effect (see below)


Sample Stunts[edit]

+1 to a broad use of a skill

  • Speaking with a Forked Tongue: +1 Politics for deception
  • Disciple of Thule: +1 for secret/ancient Tech knowledge
  • Seducteur: +1 to Charm rolls for seduction
  • The Flesh is Weak: +1 to Might for physical endurance, +1 Implant
  • Cleanse and Purge: +1 to Firefight when using Flamers.
  • Fighter Pilot: +1 to Pilot tests when flying small craft (fighters, guncutters, aquila landers, etc)
  • Bolter Drill: +1 on Firefight rolls with Bolt weapons.
  • Emperor's Wrath: +1 to invoke Wrath Acts, +1 Wrath Act known
  • Only in Death does Duty End: +1 Might for fatigue and resistance tests.

+2 to narrow use of a skill

  • Five Minute Friends: +2 to rolls to make contacts

Substitute a skill

  • The Flesh Is Weak: swap Might to Tech for physical resistance, +1 Implant
  • Duelist: use Politics to attack and Charm to defend when fighting one on one with a melee weapon

Gain an item

  • Servo-Harness Integration: You own and can operate a servo-harness.
  • Wulfenbach Sword: A beautifully crafted, jeweled phase blade.
  • Razgriz Heirlooms: A pair of high quality Seraphim Hand-Flamers
  • Battle Sister Wargear: A Boltgun and Sororitas Powered Armor

Special Effect

  • Mechanicus Implants: gain a number of Implants equal to your Tech
  • Pure Faith: You have a number of Acts of Faith equal to your Will.
  • Augmenticist: You have 3 Implants