Simulants

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Background History and Notes[edit]

  • Created for a war that never happened, simulants are basically mechanoids without behavioral inhibitors and with training in more than 1,001 ways to kill, skin, and eat humans with roasted potatoes and mint sauce.
  • There are two types of simulants: one that works in social groups and has a second set of eyebrows (symbolizing perhaps their cooperations), and the other which operates solo, seeking humanoids to destroy, trading with GELFs and other rogue sims.

Max Stats[edit]

  • Agility / 6
  • Dexterity / 6
  • Strength / 7
  • Perception / 5
  • Intelligence / 7
  • Willpower / 5

Special Abilities[edit]

  • Self-Defense/1, Intimidation/1
  • Simulants automatically pass any Resist check for fear or panic.

Drawbacks[edit]

  • Cunning and ruthless, a simulant will always choose confrontation rather than flight. To avoid charging into combat, a stimulant must make a successful Cool check (at 1 to -3, depending on danger).
  • Simulants prefer playing cat and mouse, but ultimately opt for carnage.