Summer Song

From RPGnet
Jump to: navigation, search

Summer Song A Clever Glaive who Rages Tier: 1 Effort: 1 XP: 0 Armor: 2 Recover: +1

Might: 14/14 Edge: 1 Speed: 13/13 Edge: 1 Intellect: 9/9 Edge: 0

Skills: Lies & Trickery Mental defense Assessing danger, lies, quality, importance, function, or power

Inabilities and drawbacks: Knowledge tasks +1 step

Special Abilities: Attacks: Bash (1 might) - do -1 damage, impose 1 level of penalties on target’s next round Trained without Armor - Count as Trained in speed defense when not wearing armor

Rage (1 Intellect) - Increase Might & Speed edge by 1 each

Weapons: Greatsword (usually wrapped up to resemble a large musical instrument or long travel pack) Spear (telescoping, carried in pack)

Armor: Beastskin

Equipment: Shield (forcefield emanating from bracelets) Disguise Kit

Oddities: GM-Determined

Cyphers: GM-Determined

1 shins

Other:

Desc: Summer is a tall, graceful woman whose strength seems out of proportion to her slender frame, though she has the powerfully toned build of a dancer. She can usually be found in whatever clothing blends in to the local area. Though if engaged in a more ‘public’ contract, she usually wears one of her old dancing costumes, usually an affair of loose, colorful robes. When raging in battle, her skin takes on a green cast as a result of the radiation building up within her; sometimes she worries this will become permanent.

Personality: Summer is guarded much of the time, but always has a ready answer and can put on a smile whenever needed. In conversation, she tends to keep mostly quiet and prompt those around her to talk about themselves. She seems glacially slow to anger, though this is largely a matter of self-control rather than inclination, and someone trying to get on her bad side can do so in a hurry - but they won’t like her when she’s angry.

History: (will expand later probably) As a younger woman, Summer was living her lifelong dream of dancing in a traveling troupe, working its way throughout much of the Steadfast, exposing her to all manner of societies and how to navigate within them. At one point, however, she was kidnapped by an unhinged researcher of the Numenera after reluctantly agreeing to a date. When she next regained consciousness, the researcher was pointing some sort of glowing device at her, and she noticed glowing nodes across several points on her body. Then everything was hazy again, and then she was free but covered in blood. After several such episodes on the way back to civilization, she realized - or at least guessed - that the blackouts were the result of the experiments, and came on when she grew angry at her situation. She also found her muscle memory surprisingly altered - particularly surprising to the young Tyrant Lizard that she ran into on her trek through the wilderness, which had expected a meal that wouldn’t have been able to punch its throat in and climb onto its back until it suffocated.

She has since come to terms with her new abilities and volatile nature, and now tends to hire herself out as a more subtle sort of bodyguard or just lay low in the places she journeys to. Rarely staying long, because despite her best efforts, there will always be some incident that makes people scared of her*. The chance to join an adventuring party instead, and let loose a bit while smoothing the way for them and keeping a lookout… that has appeal.

  • those darned GM intrusions!