TOTE:Othilian

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Character Creation[edit]

(all attributes start at 1)

Child Packages[edit]

All children receive:

Stick Game +1 (Move), Farming +1 (Craft), Persuade +1 (Orate), Knives +1 (Strike)

Choose one of the following:

Dirty Hands - Stag +1, Coyote +1, Bison +1, Owl +1, Animals +1 (Judge)

Hill Walker - Stag +1, Wolf +1, Bison +1, Hawk +1, Mound Locations +1 (Know)

Wall Sitter - Stag +1, Coyote +1, Turtle +1, Owl +1, Language: Andinoc +1 (Know)

Background Packages[edit]

Artisan[edit]

Coyote +2, Bear +2, Hawk +2, Owl +2

(any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Pottery, Weaving) +2 (Craft)
Trading +1 (Soothe)
Appraisals +1 (Discern)
Knives +1 (Strike)

Chun Kee Champion[edit]

Wolf +2, Bear +2, Bison +2, Hawk +2

Brawls +1 (Plan)
Language: Andinoc +1 (Know)
Spears +1 (Strike)
Stick-Game +2 (Move)

Farmer[edit]

Stag +2, Wolf +2, Hawk +2, Turtle +2

Weather +1 (Survive)
Farming +1 (Craft)
Old-lore +1 (Know)
Axes +2 (Strike)

Trader[edit]

Coyote +2, Stag +2, Bison +2, Turtle +2

Appraisals +1 (Persuade)
(Any one Language: Yuhtil, Menotil, Hatakee or Andinoc) +1 (Know)
Trading +2 (Bargain)
Knives +1 (Strike)

Village Guard[edit]

Stag +2, Bear +2, Bison +2, Hawk +2

Brawls +1 (Plan)
Medicine +1 (Survive)
Bows +1 (Shoot)
Spears +2 or Clubs +2 (Strike)

Rebel[edit]

Stag +2, Bear +2, Hawk +2, Turtle +2

Concealment +1 (Sneak)
Traps +1 (Craft)
Direction-Sense +1 (Guide)
Clubs +2 (Strike)

Shaman of the Mounds[edit]

Wolf +2, Coyote +2, Turtle +2, Owl +2

Concealment +1 (Sneak)
Mound Locations +1 (Judge)
Knives +1 (Strike)
Special Ability: Ancient Temple Ways


Special Abilities[edit]

Ancient Temple Ways - Once per Tale, if you are in a sacred place, you may venerate the Juhga. If you do so, erase all marks on your Totems... you are then free to invoke them, as if you were starting a new Tale.