TOTE:Tol Rayne

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Enemy NameTypeRating
Tol Rayne WarriorIndividual9
StagWolfCoyoteBearBisonHawkTurtleOwl
3D2D1D3D+3+2+2+1
FocusPerceptionReputationWisdomBlockResistResolve
2/4910210161/13
Injury Track:[__] 5     [__] 4     [__] 3     [__] 2     [__] 1     [__] U
WeaponTo-Hit TestDamageCritThreatSpecialRange
Obsidian SwordStrike 3D+33S+5Hooked Blade (see below)Melee
Spiked ShieldBrawl 1D+12B+1Follow-up Attack (see below)Melee
Special Abilities
Hooked Blade - The Warrior can elect not to do any damage this turn, instead disarming his opponent. It takes a full action (with a Initiative Cost of 0) to recover a weapon.
Follow-up Attack - If the Warrior has successfully hit his opponent, he may immediately roll for this attack with no extra Initiative cost.
The Uncounted Paths of War - The Warrior treats all weapons as if he was specialized in them.
Walker of the Narrow Places - Spend a point of Focus to have the Warrior fade between worlds; he adds +3 to his Block value for this round.