Terror Island

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Terror Island[edit]

Map[edit]

Terror island

Red[edit]

Comsat 1 2 and 3[edit]

These remote facilities handle uplinks and external communications. Internal communication is based on a wi-fi nodes that are connected via hard-line, with no external connection. It is probable that they are responsible for the electronic "stealth" bubble over the island as well.

Quarantined Base[edit]

Like most facilities, the Quarantined Base, properly known as Primary Bioresearch Facility, is subterranean. The base has been closed since the 1980's. No one knows why, but the installation was sealed, only the Terror has access to it. The access point is guarded by two fully staffed towers with mounted weaponry and rigorously cleared fields of fire.

Science Base 1[edit]

The main facility, it is subterranean, constructed around a central shaft. Including living quarters and labratories, the facility could probably house several hundred scientists, engineers, technicians, and support staff, but the facility had about one hundred people there when you stayed on the island.

Science Base 2[edit]

Smaller than the main lab, this facility is designed to house two dozen staff. This is the Terror's personal labs, and only persons of the highest clearance work there. Transfer there is a permanent position, so to speak.

Yellow[edit]

Garrison 1 and 2[edit]

Each facility is a subterranean barracks, training hall, and armoury. Each could hold a modern company of infantry (about one-hundred twenty), but in practice they have about thirty of Terror's soldiers each.

The Villa[edit]

Half subterranean complex, half mountainside resort, this was your main quarters during your stay. Roomy, with a certain 1960's curves and bubble style that seems to belong in a Bond movie, it is an almost empty "five star hotel" designed to allow six or seven teams in relative isolation from each other to have access to anything one needs, complete with shops, theatres, gymnasiums, hologram and mechanical system training rooms, much of it designed around metahumans.

There were a couple common areas where the teams could mingle, the big pool, the par three gold course, but it was rare to have more than two teams on site at any one time.

Green[edit]

The Transit Stations[edit]

Movement around the islands is handled by subterranean "bullet trains" moving on two lines, Green and Yellow. The trains can move down either line.

The Yellow Line stops at central island destinations. The Green Line serves the outer islands and the undersea geothermal plant.

Green Line Stations come complete with several electric off-road vehicles (quads and jeeps). The tube platforms resemble subway stations with a number of parked train-cars. Each car is lowered into the "trough" and moves on a magnetic rail system around the course, lifting up to its destination station. Transit is always clockwise.

If you were to purposefully transit past every station and return to your destination it would take less than ten minutes -- the trains are moving a little more than half the speed of sound.

Blue[edit]

The Transit Centre[edit]

A facility with a dozen permanent staff, and a half dozen guards, this sea-tower has a wide flat landing zone on top suitable for any VTOL capable craft. The hangars below used to store dozens of Terrorwings, now there are one or two on site, the hangar space is mostly empty. There is a transit station under the sea-line connecting the centre to the islands.

Purple[edit]

Abandoned Village[edit]

It may have been the Terror who convinced the native population to resettle. Or it may have occurred during World War II, when the Island was used by the US Navy as a refuelling and resupply centre. But their village remains, looking more worn down and dilapidated every year. It is a popular site for staff to take a day trip to, in the cliff walls near the village are a series of carvings and funerary niches that don't match traditions from other Polynesian cultures, instead being similar to Mesoamerican cultures, Mayan in particular. The islanders were, by all accounts, a fairly typical Island culture, with lingual drift from other Polynesian languages that would be appropriate given their isolation.

The Port[edit]

Old warehouses, Quonset huts, cement piers, a rusting tank-farm of squat cylinders for fuel, a runway -- all covered in ivy now. This was a naval station built early in WWII, and abandoned sometime in the late fifties or early sixties. Souvenir hunters have taken a number of objects, but the "O Club" for Officers has been left sort of as a shrine -- tiki theme, fading photographs, a cracked bar mirror with several (empty) bottles still in front of it.

The strange thing is, this nameless base doesn't appear anywhere on existing Government records, or maps or charts. It might have been secret, but it seems like someone went to great lengths to make the base disappear over the last fifty years.

Science Village[edit]

Everyone needs to get out, once in a while. The Science Village, sprawling out under the Villa, is where most of the island staff get their time off. Little cottages, like a Greek villa in the Pacific, with tennis courts, pools, automated shops, indoor and outdoor theatres, beer gardens and a wide patio restaurant, all serve to help the staff relax. Electric vehicles whisk them off to beaches, or to tour the main island -- access across the bridge to T'Pao is tightly controlled.

The Science Village is often empty, psychological work shows that letting larger groups vacation together is more healthy than allowing one or two persons to vacation in an empty village.

The Resort[edit]

The Resort is a permanent facility for staff who have given years of service to the Terror, but for security reasons cannot be let go. A quaint sea-side village with a rustic English look, it is quietly and near invisibly maintained, and is normally host to a dozen or so aging scientists and the occasional resigned spy.


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