The Throne War:Multiverse

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The Mulitverse[edit]

The multiverse is infinite, but what matters for the game is where everything is in relation to everything else. Things may have been different before the Titanocracy but, since Olympus was made the center of the multiverse, the infinite worlds echo out from that great city and its sister realms, Atlantis and Hades. The more similar a world is to these pillars of creation, the shorter a distance down one of the world-spanning roads it is from the others; the more alien, the longer it takes to get there.

Olympus[edit]

The Realm of Olympus

Atlantis[edit]

The Realm of Atlantis

Hades[edit]

The Realm of Hades

Infinite Earths[edit]

The interplay between the dynamic, creative forces of Khaos and the solid, stabilizing presence of Mount Olympus created the infinite worlds we call the multiverse. If there is an end to the multiverse, no one has ever seen it; the farthest anyone has ever explored has led to worlds so alien that they are inhospitable to life as we know it--worlds on fire, or so cold even air is frozen solid, or places where the laws of gravity or the nuclear forces do not work as they do in our universe--but cosmologists have no reason to believe the multiverse stops there.

Closest to Olympus is Classical Earth. Here, the earth never evolved past the classical Hellenistic period, and the Olympians are well known to visit and meddle in mortal affairs. Supernatural beings like centaurs and satyrs, sylphs and dryads and others live here alongside humans. Aside from the few times godly quarrels spill over into local politics, it is a peaceful and idyllic place.

Just down the world-spanning Roads from Classical Earth is Modern Earth--our world--along with Earths at virtually any time in history, if you search long enough, as well as Earths that turned out differently than ours, worlds where different wars were won or lost, different events happened or didn't to shape the future.

Technology & Magic[edit]

For the purposes of this game, technology and magic are forces that count as a qualities of their own. It is entirely possible for a world to possess all the same apparent physical laws as our own, but gunpowder or computers may not work there if the technology laws of that world do not allow them. When characters visit a world for the first time, the gamemaster should determine the technology and magic rules for that world.

In the case of technology, the laws of a world can be summarized in terms of permitted technological levels: stoneage, iron-age, steam power, electrical power, gunpowder, nuclear power, computer technology, lasers, cybernetics, virtual reality, genetic alteration, faster-than-light space travel, etc. It is entirely possible to mix and match these rules to create unique technological settings for a world. For instance, a world might exist where computers work yet electricity does not, so their computers are steam-powered goliaths.

Magic is generally stated as on or off. Put simply, it either functions in a world or does not. Note that there can be worlds in which magic does function, but the native populations do not generally know of its existence. In some worlds, certain kinds of magic might not work, while others do.' It is also possible for magic to be very difficult on a world, requiring higher Ego or Fortitude to utilize it, possibly also needing more time than normal. Regardless of those rules, Olympian Magic and Primordial Magic function in every world of the multiverse within the limits stated in their respective entries.