The Throne War:Powers

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Powers[edit]

On this page, I will post the point cost and synopsis of each of the powers. You will not find out the complete rules for a power unless you purchase it, but if you are highly interested in one, I may give you some hints about its usefulness and how it might mesh with your play style.

The effects of these powers are almost all affected by your ability classes. Different abilities come in to play with different powers, but two people with the same powers will see vastly different results if one of them is merely Heroic and the other is High-Numbered in the relevant ability.

Though it should go without saying, any advanced level of a power requires purchasing the basic version, first; the costs are cumulative.

Immortality - 10 pts[edit]

Pure and simple, the power to never age or die of natural causes. Usually must be granted by an Olympian, this is probably the most defining aspect of a god.

World-Walking - 20, 30, or 40 pts[edit]

The ability to find and traverse the roads between worlds. There are three different roads:

  • The Olympian Road, granted by Zeus, follows trails across forests and fields and leads to any world where Earth touches sky.
  • The Atlantean Road, granted by Poseidon, winds along oceans, seas, and rivers, and leads to any world in which bodies of water can be found.
  • The Hadean Road, granted by Hades, leads through tunnels, sewers, subways, and the like, to worlds which have underground passageways.

Access to one road costs 20 points; each additional road costs 10 more.

World-Walking Mastery - 20 pts[edit]

This grants great power over the roads themselves, and can only be taken by one who has spent a lifetime wandering the worlds. It allows one to create new roads, seal roads off against an enemy, and even to cast out one's senses along a road, finding exactly the kind of world one desires and the path straight to it.

Promethean Road - 10 pts[edit]

This is the basest way to travel between worlds. It is difficult and inconvenient, but even mortals can do it. Not recommended; but if you absolutely do not want to spend 20 points on World-Walking, this is one of the only other ways to do it.

Olympian Magic - 20 pts[edit]

This is the power over reality itself. The user must have Olympian blood, and be at least Olympian class in Ego and Fortitude. This is the power to make things happen, and the stronger one's Ego, the more one can twist probability to one's own desires.

Advanced Olympian Magic - 20 pts[edit]

At this level, an Olympian is truly deserving of the title of "god." Probability is child's play; at this level, one may alter the rules of reality, itself. This is also the level of magic needed to create one's own Realm.

Primordial Magic - 15 pts[edit]

This is an ancient magic that hearkens back to the beginning of all things and the Khaos from whence the multiverse came. Those who have learned Primordial Magic can bring a little of that Khaos to hand; with it, they can reach out and touch others from afar, or summon people or things to them. It is a powerful magic, but requires great concentration lest it get out of control!

Advanced Primordial Magic - 20 pts[edit]

With this level of mastery, the summoned energy of Khaos can be used to warp and change people, objects, even entire worlds!

Scrying - 20 pts[edit]

One who is skilled in the art of Scrying can look through a dark, reflective object and see far away places, search out objects or persons they know, share senses and thoughts with a willing ally, and even catch glimpses of the future.

Advanced Scrying - 20 pts[edit]

At this level, one may begin to affect things on the other side of a scrying portal, to the point that a true master can even step through to the other side!

Metamorphosis - 35 pts[edit]

This is the power to alter one's physical shape. This is a dangerous yet highly useful power, hence it's high cost. One with the Metamorphosis power can not only change shapes, but can adapt to any environment, force wounds closed and bones back into place, and more.

Advanced Metamorphosis - 30 pts[edit]

Not available at character creation. Sorry.

Ineffable Names - 10 pts[edit]

10 points gets you five Ineffable Names, which are words of power that produce instant but brief effects. Minor magical effects like momentary boosts to abilities, flashes of light or thunder, briefly becoming immaterial, or striking a mortal dead are all within the realm of Ineffable Names.

Elementalism - 15 pts[edit]

Elemental sorcery. The higher your Ego, the more spells you can hold and the more elements you can control.

Enchantment - 15 pts[edit]

The power to influence hearts and minds.

Glamour - 10 pts[edit]

The ability to create illusions.

Supernatural servants or artefacts - varies[edit]

This one is more complicated, but if you have an idea for some type of creature, servant, or thing that you want to always be with you and be effective no matter what world you visit, you must spend points on it.