WFRP2 The Outing Tharkrina Bertasdottir

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Character Sheet
Character NameTharkrina Bertasdottir
Player NameEthanSRDM
RaceDwarf
Current CareerStudent
Previous Career(s)
Description
PersonalityOverly enthusiastic and ambition
Aspiration(s)Become an engineer
Background

Tharkrina is the youngest of four children, her family line having moved from Zhufbar due to a dispute within her clan. Of course, that was long enough ago compared to the history of the manlings that they might as well have been born here.

Tharkrina, or just Krina to most of Leicheberg, isn't what most people picture when they picture a dwarf. While the dwarf community of Leicheberg is as insular as most dwarf communities (in a town that's already insular), Tharkrina is outgoing and cheerful. She loves to chat with her fellow townsfolk, inbetween the studies and her tinkering.

That tinkering is largely why most of the town will be glad to see her go as part of the Outing. While they can't really fault her enthusiasm to improve the village, they do fault her results, like the pile of stones between the fields and town proper that was supposed to be the start of a defensive wall. Or the attempt to build a windmill. Even her fellow dwarfs seem convinced that she's doomed to suffer some great dishonor and take the Slayer's Vow.

In Tharkrina's mind, her future is one of an engineer. She just knows that she'll be able to make a whole host of new inventions that will help turn the tide against the greenskins, undead and Chaos! All she needs is more time, experience and study.

Family

Tharkrina's family hails from the dwarf hold of Zhufbar on the shores of the Black Water lake. Of the circumstances that lead her mother and father to leave for a small town in the Empire are not something they choose to speak of. Dorin, her father, is a gruff, no nonsense man who served in the hold's army and has continued that job as part of Leicheberg's militia.

Her mother- Berta- is more friendly, and is officially the oldest shepard in the town, tending to her heard of sturdy mountain goats for milk and meat. She likes to tell the story of how she herded the original members of the herd through the World's Edge Mountains, fighting off orcs and other greenskins that tried to take them. How much of the tale is true vs not is something of a debate around town.

Of Tharkrina's three older siblings, two are sisters and one is a brother. The brother, Yori, is the eldest and the most restless aside from Tharkrina herself. He remains torn between his duty to his family and Leicheberg as another member of the militia and his desire to return to Zhufbar and join in the great attempt to reclaim the fallen dwarf holds. The conflict leaves him surly and standoffish to most, even other dwarfs.

Helga and Hunni are the middle children and are considered to be blessed by the Ancestor Gods amongst the dwarfs of Leicheberg as they were a rare twin birth. The pair are quiet, mostly helping their mother with tending the herd, though Helga has shown a talent for drawing runes. Though there's some doubt if she'll ever do more with it than idly entertaining herself.

The family, and most dwarfs of Leicheberg, don't usually impress The Outing on their children. It is a manling tradition, practiced by a race not in decline and that can afford to be so reckless with their children. But Tharkrina's desire to become an engineer needs to be addressed. They largely feel that she'll work the recklessness out of her system, or go on to do something great.

PrimaryWSBSSTAgIntWPFel
Starting 33 39 27 50 19 35 28 26
Advancements +10 +10* +5 +10
Current 33 39 27 50 19 40 28 26
Secondary AWSBTBMMagIPFP
Starting 1 12 2 5 3 0 0 1
Misc Modifiers +2
Current 1 12 2 5 3 0 0 1
Talents

Dwarfcraft: +10% on most tradeskill checks
Grudge-born Fury: +5% WS vs goblins, orcs, and hobgoblins
Linguistics: +10% to all read/write tests
Night Vision: 30 yards
Resistance to Magic: +10% to WP to resist magic
Stout Hearted: +10% vs fear, terror, and intimidate
Sturdy: Ignore encumbrance from heavy/medium armor worn
Suave: +5% to Fellowship
Super Numerate: +10% to Gamble and Navigation tests, +20% to Perception tests involving estimating

Skills

Academic Knowledge: Engineering
Academic Knowledge: Law
Charm
Common Knowledge: Dwarfs
Heal
Perception
Read/Write
Speak Langauge: Classical
Speak Langauge Reikspeil
Speak Language: Khazalid
Speak Language: Reikspeil
Trade: Stoneworker

Spells Known
Trappings & Money Gold Crowns (gc): 5
Silver Schillings (s): 0
Brass Pennies (p): 0

Axe (SB dmg)
Common Clothing
Two Texbooks (Engineering and Law)
Writing Kit
Tattered Cloak
Dagger
Backpack
Blanket
Wodden Tankard
Wooden Cutlery Set
Trade Tools (Engineer)

ExperienceAvailable: 0px
Total Earned: 0px
XP Spent: