WFRP2e 2525 Isolde

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Isolde

Characteristics[edit]

WS BS S (SB) T (TB) Ag Int WP Fel W A M Mag FP IP
71 78 61 (6) 64 (6) 70 51 55 53 20 3 4 0 2 0

Skills[edit]

Academic Knowledge (Magic/Necromancy) [51/51]

Charm [53]

Common Knowledge (The Empire) [51]

Dodge Blow +20 [90]

Evaluate [51]

Gamble [51]

Gossip +20 [73]

Haggle [53]

Intimidate +20 [81]

Perception +10 [61]

Ride [70]

Search [51]

Silent Move [70]

Sleight of Hand [70]

Speak Language (Reikspiel) [51]

Talents[edit]

Savvy (+5% Intelligence)

Night Vision (see up to 30y in natural darkness)

Ambidextrous (make attacks with either hand without -20% penalty)

Disarm (on hit, instead of damage, roll Opposed Ag test; success disarms opponent of manufactured weapon which can be picked up with a Ready action)

Etiquette (+10% to Charm/Gossip tests when dealing with nobility, also applies in other situations when etiquette is important)

Fleet Footed (+1 M)

Lightning Parry (during Swift Attacks, sacrifice 1 attack to make another Parry)

Lightning Reflexes (+5% Ag)

Master Gunner (reduce Reload times of all black powder weapons by 1/2 action, stacks with Rapid Reload)

Menacing (+10% Intimidate and Torture tests)

Mighty Shot (+1 damage with ranged weapons)

Quick Draw (1/round take a Ready action as a Free Action)

Rapid Reload (reduce Reload times of all weapons by 1/2 action, stacks with Master Gunner, weapons with Free Action reloads can be used for Swift Arracks)

Sharpshooter (+20% to hit with ranged attacks after aiming instead of +10%)

Sixth Sense (GM rolls your WP to warn you of danger)

Specialist Weapon Group (Entangling, Fencing, Gunpowder, Longbow, Parrying, Two-Handed)

Street Fighting (+10% WS and +1 damage when fighting unarmed)

Strike Mighty Blow (+1 damage with melee attacks)

Strike to Injure (+1 Critical Value with melee attacks)

Strike to Stun (on hit, instead of damage, roll S test; if passed, opponent rolls T test w/ +10% per point of Armor on the head. Failure means they are stunned for 1d10 rounds)

Suave (+5% Fel)

Swashbuckler (Jump/Leap as 1/2 action; +1y to jump distances)

Wrestling (+10% WS and S tests when grappling)

Trappings[edit]

Shield

Riding Horse with Saddle and Harness

Main Gauche

Rapier

BC Hand Weapon ("Hordebreaker", Gromril Battleaxe)

BC Great Weapon (Elven Battleaxe)

BC Elfbow

BC Hochland Long Rifle

BC Pistol x2

Crossbow Pistol w/ 10 bolts

Best Craftsmanship Hand Weapon (Longsword)

4 Throwing Knives/Stars Heavy Armour (Full Plate Armour) 10 yards of Rope

56 gc

Best Craftsmanship Wide-Brimmed Hat (10 gc)

Best Craftsmanship Knuckledusters (10 gc)

Bolas x5 (35s)

Healing Draughts x5 (25gc)

Isolde typically goes around with her sword, axe, pistols and armor, along with the knuckledusters and bolas for subduing the enemy. The long weapons like the elven battle-axe, long rifle and elfbow are kept on her horse's back until they're needed.