Woods

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  • Woods Similar to the emerald-crown in physical appearance, woods ducks are smaller of body but stronger of limb. Their feathers are tan and brown to grey along their bodies and limbs, with a green-crowned head that is ringed in white with longer feathers at the back of their heads that sweep down onto the backs of their necks. Females are far more muted in browns and tans only but they still bear the tell-tale sweeping head feathering. Their darker orange feet end in hooked claws designed for gripping wood and their whitestreaked red bills are typically harder than those of other ducks. Woods ducks are very prolific wherever ducks live in close proximity to forests or wooded plains. They live in arboreal ducktowns and farm fruit or nut-bearing trees to supplement their food stores. Most woods duck communities are small and hidden away from public view, as they tend to be more private than other duck breeds.
  • STRength: Roll 3D6.
  • CONstitution: Roll 2D6 and add six to the final result.
  • DEXterity: Roll 3D6, drop the lowest die and add six to the final result of the remaining dice.
  • SIZe: Roll 1D6 and add four to the final result.
  • INTelligence: Roll 2D6 and add six to the final result.
  • POWer: Roll 3d6.
  • CHArisma: Roll 2D6 and add six to the final result.


  • New skill Sardonic INT+CHA

Basic skills[edit]

  • Athletics +5%,
  • Athletics (Climbing)+10%
  • Lore (Animal) +5%,
  • Lore (Plant) +5%,
  • Perception +10%,
  • Resilience+10%
  • Crossbow+10%


  • Pick Two +10%
    • Boating, Dodge, Driving, First Aid, Persistence, Sleight, Stealth


  • Pick One Combat style +5%
    • any


  • Pick One +10%
    • Bow, Sling, Throwing

Advanced skills[edit]

  • Language (Beastspeech) +50%,
  • Lore (Regional),
  • Survival


  • Pick One
    • Craft, Dance, Lore Bog/swamp, Play Instrument, Tracking