Wuiihloakhear

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Tumble. (MT)

Wuiihloakhear or WU

notes of importance[edit]

  • {http://traveller.wikia.com/wiki/Traveller_Wiki traveller info]
  • entering aslan land......The formal version of this petition is the phrase ‘si’yeikhteowetyu kakhteiyatei’ (I formally request the protection granted under the terms demanded by your honour and beg leave to enter your domains); informally, ‘fiya’’ (I am your vassal, sir and am obliged to you). The landowner, if he permits the visitor to enter, replies ‘ka’tei’.
  • Gender...They also tend to make their evaluation of gender based on a cultural rather than a biological basis. As a result, an Aslan can see a human as having a perceived gender of male because she is a gunner, even though she is biologically female. An Aslan might also classify a human male navigator as female (because he considers navigator to be a female occupation).

character[edit]

  • Name: Wu - [Esuaheakhahryoyulr’SiyaIhateiWuiihloakhearKhirFiyafiyair or Wu to his friends]. Translates roughly as... The Unmarried Second son Wuiihloakhear (First to pounce when angry) Imperial warrior of the Esuaheakhahryoyulr clan.
  • C99777.[8]* Aslan.
  • Born on Hradus: B-54699B-7[12] Ind, Hi. 7Billion [85% Aslan]
  • Gender: Male - Second son. 'Perfect' rite of passage[+6]
  • Clan: Major – The Esuaheakhahryoyulr [Hradus]
  • Clan notes: Glory days were long over, but your ‘uncle’ did well in the marines and your forebear was a decorated Imperial and clan hero. Territory is 8.
  • Soc is 8 on Hradus [7 in imperial space]. Noted for its Imperial marine/navy and army/scout enlistments.
  • STR C (+2) H# (+3) E Assault Suit +3
  • DEX 9 (+1) B#, E Assault Suit +3
  • END 9 (+1)
  • INT 7
  • EDU 7
  • SOC 7 (8 Aslan)


  • Aslan battlesuit #

Traits[edit]

  • All Aslan have a dewclaw, which deals 1d6+2 damage in combat. Attacks with the dewclaw use the Melee (claw) skill.
  • Aslan have better night vision, hearing and smell than humans, giving them a +1 DM to any Recon or Survival checks involving these senses.
  • Aslan are capable of bursts of speed. An Aslan may move double the normal amount a number of times equal to his 3+Endurance DM in any combat.
  • +3 reaction when dealing with members of the Confederation.
  • Implanted Psionic Shield.

Decorations[edit]

  • three combat ribbons [each for a campaign] and three combat command ribbons [also for said campaigns]
  • MCUF

Skills:[edit]

  • Art(epic poetry)-0
  • Athletics-0
  • Battledress- 2
  • Carouse-1
  • Comms -0+1 =1
  • Diplomacy-0
  • Drive-0
  • Fly-Grav 1
  • Gun cbt 0
    • Gun Cbt [Slug rifle]-3
    • Gun Cbt [slug Pistol] -0+1= 1
  • Gunnery [Turrets] -2
  • Gunnery [Ortillery] -1
  • Hvy wpn-0
    • Hvy wpn[MPA]-2
  • Independence- 1
  • Language - 1 speaks Darrian.
  • Leadership-2
  • Melee [claw] -3
  • Melee (Blade) -1
  • Medic - 0+1= 1
  • Pilot(small craft) -1
  • Persuade -0+1=1
  • Recon - 1
  • Stealth - 2
  • Streetwise-0
  • Sensors - 0
  • Tactics (Naval)-0
  • Tactics(Military)-1
  • Tolerance-1
  • Vac suit -1
  • Zero-g cbt-1

Career[edit]

  • 4 Terms AIM - Aslan Imperial Marines. [3 terms Star Marines, 1 term Assault]
  • Final rank 03 [Force commander]
  • 1 Term Envoy/spy - Imperial Intelligence. final rank 01- envoy.
  • Term 6: Darrian Intelligence, Field Agent Rank 2.
  • Term 7 Special Arm Commando.

ole fashioned stuff[edit]

  • Dew Claw 3d6
  • Fierah
  • 2x Akhaeh (Throwing Edge, TL3): 50
  • 5x Akhaeh (Throwing Edge, TL6): 300cr

Guns n stuff[edit]

  • Electric Stun Pistol (TL7) 300cr
    • DAM 2D6 STUN MAG 100 NO AUTO RANGE: THROWN
  • Battlesuit mounted laser support weapon(TL13) 12000cr
    • Bio-Mass Range Finder (TL12) 750cr This eliminates up to 4 points of DM penalty from Cover.mercenary book
    • DAM 6D6 MAG 20 AUTO 4
  • Gauss Assault Weapon 800cr (TL13)10 mags 150cr
    • RIFLE DAM: 3D6AP MAG: 30 AUTO: 4
    • Rifle-MountedGrenade Launcher (TL7) 550cr
    • Frag grenades 6D6
  • Gauss Pistol, Navy Model (Tl 13) 700cr 5 mags 100cr
    • RIFLE DAM: 3D6+2AP MAG 30 AUTO 4
  • Taoyuhrir (Heavy Machine Gun, TL7): Mustering out 'Honour weapon' 3 drums 600cr permit 4d6+4 AUTO 8 RECOIL 6 MAG 200
  • 2 EMP grenades 200cr
  • 2xLight Disposable Launcher (TL6) 400cr
    • HEAP 7D6 1 SHOT

Armour[edit]

  • Htiwoyerlitoir (Aslan Battle Dress, TL14) protection 19
    • Aslan Battle Dress is bulkier and less advanced than human designs. It lacks the built-in computer of human suits but does offer six hours of life support and protection from environmental hazards. It also has servomotors boosting Strength by +6 and Dexterity by +3. An Aslan may not use a dewclaw while wearing this armour.
    • Command Armour (TL12): This upgrade adds a specialised computer weave and communications system to any armour. This computer runs Intellect/1 and Expert (Comms) 2, handling unit coordination and control. This upgrade allows a male to command his troops using modern telepresence and communications without having to deal with technical problems.
    • Claw Port 500cr
    • roar box 2000c T11 id6 dam -1dm next round energy pistol endurance skill. leadership check. pass increase initiative by effect of check/decrease enemy same.
  • Su’koir’yerl (Combat Flex, TL6): protection 5 1000cr NORMAL WEAR. CARRIES GAUSS PISTOL OR STUN PISTOL. IF EXPECTING TROUBLE HIS ASSAULT GAUSS & LAUNCHERS
    • Helmet
  • Suya’uiyekh (Aslan Vacc Suit, TL9) 8 Vacc Suit 0
    • Helmet


  • SPECIAL ARM ASSAULT SUIT TL16 mustering out armour
  • CORE Functions
    • HV weapon stabilisation
    • Grav assist
    • Countermeasure launcher (6 of Aerosol, Flare,Maser decoy or smoke)
    • Grenade launcher( 6 of concussion, Flechette, EMP, Gas or Plasma)
    • Gauss pistol in right arm
      • Pistol DAM: 3d6+2AP, AUTO: 4 MASS: 1. MAG: 50
    • Neural carbine in left.
      • ASSAULT WEAPON DAM: Telepathic Assault MASS:2 MAG: 25
    • VRF Gauss Rifle (Mustering out weapon)
      • RIFLE 5D6AP AUTO 10 RECOIL 2, MAG 1000, MASS OFFSET BY SUIT.
    • STR E
    • DEX E
    • 144 Hours Life support.
    • Psionic shielding
    • Sealant sheath
    • Claw port
    • Roar box
    • Suit med kit


  • COMPUTER/8
    • Int Interface, Intellect/3 Agent. Takes control when wearer incapacitated.
    • Linked directly to the musculature of the suit so can perform DEX skills
    • Expert 3 programs
      • Recon
      • Sensors
      • Comms
      • Energy weapons
  • COMMS SUITE
    • Personal Meson comms.
    • TL 16 Tactical Relay Network:
    • Data scrambled, encrypted and transmitted via spooled fibre optic cable or tight beam maser (500km)
    • Laser and radio back up.
    • Can be shut down to go dark.


  • SUIT SENSORS
    • Atmos tester
    • NBC CAU
    • Motion sensor
    • ADV Digital camera
    • PRIS binocs
    • Surveillance Radar 5km
    • Improved Neural activity detector.
    • Patched into Suit Medi kit.

Posessions:[edit]

  • Boundary box 150c
  • claw edging 6000c attack 3d6, can parry a chainsaw
  • roar box 2000c T11 id6 dam -1dm next round energy pistol endurance skill. leadership check. pass increase initiative by effect of check/decrease enemy same.
  • 20 slash packs 100c heal 1d6 dam
  • Survival Kit, Personal (TL 6):$50
    • Small knife
    • Fire-starting equipment
    • Blanket/poncho
    • 4 days’ preserved rations
    • Water bottle
    • Compass
    • Light cord or string
    • Mirror
    • Water purification tablets
    • Survival manual
  • First Aid Kit, Improved (TL 5): A basic belt-carried kit containing clean bandages, safety pins and a small blade as well as a quantity of basic pharmaceuticals (antibiotics, painkillers and possibly alcohol to sterilize a wound). Cr. 125.
  • Handcuffs (TL 2):$25
  • 5 Commdots (TL 10):$50
  • rescue transponder(TL8) $50

Drones[edit]

  • Khyeseir (Mousebot, TL7): These little drones are mobile food carriers, designed to remind Aslan of natural prey on Kusyu. They are used where live food would be impractical. Freshly heated meat is attached to the khyeseir’s spikes and the drone is released to run around the dining area.
  • Strength 1 (–3), Dexterity 5 (–1), Hull 0, Structure 1
  • Traits: None
  • Price: Cr. 50

Allies and enemies[edit]

Events:[edit]

  • Age 14, Rite of Passage - Befriended another Aslan [contact]. Noble of my clan
  • Starmarine, Term 1: Spent a lot of time on navy vessels, learned Dewclaw-1.
  • Starmarine, Term 2: A black ops mission [one against your conscience] goes wrong. Gain lone survivor as Enemy. Human marine officer
  • Starmarine, Term 2: Display heroism in battle. Promoted R2 [Captain]. Receive MCUF. Learned Independence -1.
  • Starmarine, Term 3: Disaster! Hunting pirate bands [from Theev], find out they are being tipped off. Gain an enemy.
  • Ground Assault, Term 4: A romantic relationship forms [Ally] My female tech officer
  • Spy, Term 5: Alien contact. Gained language-1.
  • Term 6 Darrian Intelligence Field Agent: Moved to Special Arm.
  • Term 7 Special Arm commando.