YotWsetting

From RPGnet
Jump to: navigation, search

General: While similar to Earth, this is a completely different world. There may be similarities, but I reserve the right to jam the cultural equivalent of China and Japan together and drop them into a pseudo-Greek mythological framework if I darn well want to. Technological level is near-future Sci-Fi, with some kind of clean energy replacing oil and coal. I'm vaguely tempted to just call them Mako generators. There are no widespread hovercars or laser rifles, though many controls are now touch-screen or even holographic. The world is recovering from a recent large-scale war, in which large sections of the continent were laid to waste. Olympus has risen to prominence since the cessation of hostilities.

Spiritual monsters are not unknown. Largely consisting of beings similar to low-scale Hollows from Bleach, spiritually aware humans can interact and even bind them. Theories vary widely as to their purpose and origin. Some claim that they are demons, others that they are Gaia's manifested wrath against presumptuous humans. They are difficult to study, as they disappear as soon as they are killed, and spiritually-aware instruments are still more a concept than reality. Outside of Olympus they often manifest naturally on their own. Sages are in general agreement that this is due to the Dragon Lines being more stable away from the city. Feng Shui within the city is set up to channel this natural energy into various infrastructure and makes it much harder for these creatures to influence the material plane.

In case it is not obvious by now, I like crossover stuff, and I'm not all that good at coming up with stuff on my own. I beg, borrow, and steal ideas from all kinds of sources and try to tie them together into an interesting game.

Olympus: City-paradise defying the barbarism and chaos outside its gates. The government is made up of a number of semi-autonomous Noble Houses and ruled by a council of representatives known as The Areopagus. Each Noble House appoints an Archon. Olympus is built on a mountain, naturally. It sprawls down the side and onto the plain below. There is a river feeding through it, and somewhere in the near distance is the ocean. I'll probably be introducing all manner of climates and vegetation in the area depending on what will look cool.

Culturally, individuality is discouraged. Most of the populace is content to go about their business in their small section of the world and doesn't look too kindly on people that threaten that stability. Of course, this kind of system either needs a government ready and able to crack down on troublemakers, or an outlet for those unable to fit in otherwise. Olympus of course has both. Registration as a member of the Wulin is fairly straightforward, and doesn't even require the spiritual enlightenment an intense study of martial arts usually brings. The Wulin are considered a separate caste, and as long as they limit the amount of instability they cause to the rest of the population are mostly overlooked. You also give up most of the protections that the average citizen enjoys. If you want to join the ranks of predators, you can't really complain if you get bitten every now and then.

Player Characters: Characters will be part of an elite group working for the Areopagus. Similar to ESWAT, SPECTRES, or the like you handle business they want taken care of. Most of your authority will be derived from that governing body, so there will be some issues as the Noble Houses have been known to ignore its authority when it suits them. I intend for there to be some conflict between the PC's, though not to the level that you are antagonists or anything. While you are focusing on the main objectives, there are many ways for that objective to be accomplished, and you'll be competing with the other PC's to swing those results your way. I'll be discussing some private motivations with each of you that will assist with this.

IF YOU HAVE SUGGESTIONS OR ISSUES PLEASE LET ME KNOW! I very much want you all to be involved in this process, and if there's something hurting the game for you I'll do my best to fix it. Most Play-By-Post games die either due to a loss of interest or loss of momentum. If something is causing you to start looking at the game as work, that is a problem and I need to fix it.

back Home