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| ==VILLAIN IDEAS== | | ==VILLAIN IDEAS== |
| ===Single Villains=== | | ===Single Villains=== |
− | * '''SMART & his Neo-Anderthals''': as in "ME SMART!!!!" Albert Einstone, Dr. Prof. Albert Einstone, theoretical caveman from Earth's distant past flung into the modern world!! In his world/time "Alb" was the most brilliant "scientific" mind and a "kingpin" style of henchmen and mafia-like rule over his realm. He used things such as advanced wheel tech and fire to suppress, conquer and amaze.
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− | He sends waves of cavemen on the backs of saber-tooth tigers, trained giant tree sloths ("they sneaky slow. No one notice them."), and even elite forces of cavemen riding on T-rexes (because you -have- to have cavemen riding dinosaurs in a silly supers game). Of course, you also need a storyline where Smart goes courting some super model (because he thinks he has to, to seize the "Queen" of the modern world) only to find love with a belligerent, burly woman with more in common among the neanderthals than people of her own time. And what happens when the power behind Smart starts having plans of her own....
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− | the alien tech Smart uses is actually a highly intelligent, self-aware time machine. All those times Smart smacks it with a rock to make it work? It's like letting a kitten bite and claw you because you think it's cute and you want it to think it's all bad-ass. Same logic the machine uses, helping Smart conquer and rampage across the timestream because "aw, isn't he the cutest little thing" (in the background cavemen chase women, buildings explode, and velociraptors cling to the side of an out of control commuter train).
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− | Working on the theory of Arthur C. Clarke's 3rd Law: "Any sufficiently advanced technology is indistinguishable from magic."
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− | But when he found a piece of "advanced technology" from beyond our Earth (actually a magical alien artifact, al la "Cosmic Cube")... He found that his experiments and inventions were working well beyond anything ever dreamed!! In reality, what was truly happening was his "every wish" was being made true as his mind (via the artifact) interpreted his wish/ideas into reality as a strange "stone tech" invention (such as lashing several rocks, wood and animal hides together to make a flying machine!) that should/would NEVER have worked without the power of that "magical artifact" giving it the power from his belief that it should work...
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− | Finally being thwarted by a caveman HERO (& rival) of his time... the hero grabbed the magic artifact and "wished Alb away!" unknowingly hurling him, a few minions (and the artifact) into the far-far future - our time of 2012!
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− | Now alone in his species, but still the most brilliant caveman in history (with his amazing artifact), Alb now seeks ways to get back to his world, or better yet... bring his world/time into our reality.
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− | THE PLOT: build a time machine to turn our time/world into caveman time/world!! Though the "technology" he needs to build for this is clearly outside his thinking (so he can't simply "wish" it into tech-existance), so he's discovered that our world has many theoretical time machine plans... he will send his minions into the world to steal every time-travel theory concocted!! (meaning - all the time travel movies of fiction!!)
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− | OR... a two tier approach to his plan being revealed. At first it's just a strange series of thefts, and when players learn his motivation they figure, "Ah, he just wants to go home." Then they find out that no, he actually wants to transform the world back to his time and it's a huge threat.
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− | Now rather than crazy time travel devices what I'd suggest is that he's stealing famous calendars and clocks. Stonehenge*, the atomic clock in New Mexico, Big Ben, all interner timekeeping websites, and stuff like that. At the same time he's prepping a plan to destroy every other clock and calender in the world!
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− | His ultimate plan is based on the idea that time is determined by perception. If everyone in the world can only look to his (famous) timekeeping devices for reference, then only he can determine the time, date, and year. And if he says it's millions of years ago... it will become millions of years ago! That seems sufficiently silly.
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− | he committs a crime and then disguises it as an animal attack/vandalism. It looks like one thing, but it's really another!
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− | He has tamed the very forces of nature by training animals to carry out his commands. Animals obeying man!
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− | Through his ability to generate fire at will, he has set fire to your very dwelling. Ultimate destruction!
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− | He has created tools allowing him to propel sharpened sticks with great force. They're called arrows! better take cover!
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− | So the gag is, he does some very basic stuff but he has complete mastery of it because he invented it. Villains with trained animals or who shoot bows or cover their tracks with false trails are pretty common, but it's still effective. Old tricks are the best tricks.
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| * '''Clock Commander''': Clock manipulation. Start, stop, speed up, or set all clocks with your MIIIIND. Impregnable time release safe? No problem. Need someone important to be late to a meeting? Got it covered. Time bomb? Yeah, it'll go off the other side of the next century. So many things are dependant on internal timers, you could do some serious dickishness with clock manipulation. | | * '''Clock Commander''': Clock manipulation. Start, stop, speed up, or set all clocks with your MIIIIND. Impregnable time release safe? No problem. Need someone important to be late to a meeting? Got it covered. Time bomb? Yeah, it'll go off the other side of the next century. So many things are dependant on internal timers, you could do some serious dickishness with clock manipulation. |
| * '''Dr. Detatch''': a villain who can GRAFT arms, legs, parts to his minions - taking them from the heroes. | | * '''Dr. Detatch''': a villain who can GRAFT arms, legs, parts to his minions - taking them from the heroes. |