Editing Companionship

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=EXPENSES=
 
=EXPENSES=
βˆ’
Supplies* = (d6 x Supply Mod) per session (+1 Skill Step  for 200%, +2 Skill Step for 400%)<br>
+
Supplies* = (d6 x Client Type) per session (+1 Skill Step  for 200%, +2 Skill Step for 400%)<br>
 
Physical = 20C (Annual in a Core Hospital)<br>
 
Physical = 20C (Annual in a Core Hospital)<br>
 
Wardrobe = 200C (Annual)<br>
 
Wardrobe = 200C (Annual)<br>
 
Guild Dues = 20% of Earnings (Annual) or 100C minimum.<br>
 
Guild Dues = 20% of Earnings (Annual) or 100C minimum.<br>
 
<br>
 
<br>
βˆ’
 
+
 
=SUCCESS=
 
=SUCCESS=
 
After a normal engagement of a Companion, he or she makes a roll to determine the success of their employment. Willpower + Influence (Appropriate Speciality) (or possibly perform if that is the job). The status of the client determines the difficulty. (note bonus for using special supplies). You can use Plot Points on these rolls (if in game). Various Assets and Complications Allure, Athletic, Branded, Enemy, Talented, Friends in High/Low Places, etc.. can all affect this roll. <br>
 
After a normal engagement of a Companion, he or she makes a roll to determine the success of their employment. Willpower + Influence (Appropriate Speciality) (or possibly perform if that is the job). The status of the client determines the difficulty. (note bonus for using special supplies). You can use Plot Points on these rolls (if in game). Various Assets and Complications Allure, Athletic, Branded, Enemy, Talented, Friends in High/Low Places, etc.. can all affect this roll. <br>

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