Companionship

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FINDING A CLIENT[edit]

To find a client, a registered Companion must make a Willpower + Influence / Appropriate Specialty Skill roll. The Difficulty depends on where the Companion tries to find a client:

REGION SEARCH ROLL
CORE AVERAGE (7)
BORDER HARD (11)
RIM FORMIDIBLE (15)


You can spent Plot Points to make this check, however, doing so subtracts 1 from the die roll used to determine pay per Plot Point used.
Ex. If you need an 11 and roll a 9, you can add 2 Plot Points to get a client. However, you must now subtract 2 from the payment roll (see below). Roll a d6, say you get a 4, you subtract 2, and make on 200 credits for that job.
There is no minimum, so you may end up actually paying. This could represent losing an expensive piece of clothing or equipment, needing to refund payment because of embarrassment or the like.

PAYMENT[edit]

The degree of success determines how much money the Companion is paid for services rendered.

SEARCH ROLL REGION PAYMENT AMOUNT
Botch Any Things Don't Go Smooth†
Failure Any No Suitable Clients
Success Rim d4 x 100 Credits
Border/Core d6 x 100 Credits
Extraordinary Success Rim/Border d6 x 100 Credits
Core d8 x 100 Credits



† Something goes wrong in the search, a client is obtained but refuses to pay, attempts rape or robbery, or tries to the set the Companion up for a fall of some kind (a la Gigolo Joe in AI)
So assuming that Seduction is usually the appropriate Specialty Christian will Roll Willpower d8 + Seduction d12 + Talented d6 + Allure d8 - Branded d6 for his finding work.Average roll = 15. Meaning he should have no trouble finding employment anywhere in the Verse..

CLIENT TYPE[edit]

Roll your Companion Die + or - *modifiers.

CLIENT TYPE DIE ROLL SUPPLY
STATUS DESCRIPTION CORE BORDER RIM MOD
Low Could represent little experience, desperation, loneliness, or isolation 1-2 1-3 1-5 5 Cr
Average Middle class, professional, core citizen, some experience 3-5 4-7 6-8 10 Cr
High Wealthy, sophisticated, unusual tastes 6-7 8 9-10 20 Cr
Elite Rich, worldly, noble, extreme fetishes 8+ 9+ 11+ 50 cr


  • +2 Step Bonus for extraordinary success on search.
  • -1 Step Penalty for Low Rank, 0 mods for Average Rank, +1 Step for High Rank, +3 Steps for Elite Rank.
  • Apply appropriate assets and complications.

(Supply Mod is used for Expenses below)

EXPENSES[edit]

Supplies* = (d6 x Supply Mod) per session (+1 Skill Step for 200%, +2 Skill Step for 400%)
Physical = 20C (Annual in a Core Hospital)
Wardrobe = 200C (Annual)
Guild Dues = 20% of Earnings (Annual) or 100C minimum.

SUCCESS[edit]

After a normal engagement of a Companion, he or she makes a roll to determine the success of their employment. Willpower + Influence (Appropriate Speciality) (or possibly perform if that is the job). The status of the client determines the difficulty. (note bonus for using special supplies). You can use Plot Points on these rolls (if in game). Various Assets and Complications Allure, Athletic, Branded, Enemy, Talented, Friends in High/Low Places, etc.. can all affect this roll.

CLIENT TYPE DESCRIPTION SKILL CHECK Supply Mod
Low Could represent little experience, desperation, loneliness, or isolation Easy (3) 5 Cr
Average Middle class, professional, core citizen, some experience Average (7) 10Cr
High Wealthy, sophisticated, unusual tastes Hard (11) 20Cr
Elite Rich, worldly, noble, extreme fetishes Formidable (15) 50Cr


Botch = You've embarrassed, injured, shocked, or otherwise seriously disappointed the client.(Three Step Penalty)
Failure = You've not made a good impression. Your client will not likely use you again. (One Step Penalty)
Success = You've satisfied your client. (One Step Bonus)
Extraordinary Success = Your client is very impressed and will strongly recommend you.(Three step Bonus)

REPUTATION[edit]

A Companion earns a reputation based on his successfully served clients. You can only get a higher reputation by servicing higher ranked clients.
Compare your present status to that of your client. Roll Companion Dice + Willpower (any step mods).

CLIENT STATUS ROLL Effects
Lower Average (7) Check to stay the same, failure means drop of level
Same Easy (3) Check to stay the same, failure means drop a level
Higher Hard (11) Check to go up a level
Easy (3) Check to stay the same, failure means drop a level.


Ex. Christian (average rank) takes on an Elite client and gets a Success. He rolls his d4 Companion (with one step bonus) (d6) + d8 Willpower needs to get a 3 to stay at average rank, or an 11 to go up a rank to high. He rolls (3 and 4) =7 or so he stays the same rank.
Ex. Christian (average rank0 takes on an Average client and gets an Extraordinary Success. He rolls d4 +three steps =d10+d8 he rolls a 17, and stays the same rank.

Note: For a plot point per rank of the client you can ignore that client for the purposes of reputation.

Mutineers