Editing Cuddlesaurus and the Jellybean of Destiny Goldie

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==Skills==
 
==Skills==
  
Mechanics +16
+
Mechanics +13
  
Interaction +10
+
Interaction +7
  
Insight +12
+
Insight +9
  
 
==Defenses==
 
==Defenses==
  
AC:  27
+
AC:  23
  
Reflex:  25
+
Reflex:  21
  
Fortitude:  19
+
Fortitude:  15
  
Will:  20
+
Will:  16
  
 
==Gear==
 
==Gear==
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==Combat==
 
==Combat==
  
Initiative:  +7
+
Initiative:  +4
  
HP 57
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HP 42
  
Bloodied 29
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Bloodied 21
  
 
===Basic Attacks===
 
===Basic Attacks===
  
Rifle Bayonet:  Attack +15 vs AC, 1d12+12 Physical, Melee 1
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Rifle Bayonet:  Attack +12 vs AC, 1d12+9 Physical, Melee 1
  
Rifle Shot: Attack +16 vs AC, 1d12+12 Physical, Ranged 20, Gun
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Rifle Shot: Attack +13 vs AC, 1d12+9 Physical, Ranged 20, Gun
  
 
===Powers===
 
===Powers===
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Telekinetic Reach (Move objects 5 squares away)
 
Telekinetic Reach (Move objects 5 squares away)
  
Telekinetic Critical: (+1d10, slide 1 creature within 5 squares 2 squares)
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Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares)
  
Nightmare Critical:  (+1d10, target moves its speed away from you)
+
Fear Manifested (Standard Action, Range 10, +9 vs Will, 1d8+12 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks.  Oh, and Slide them 2 squares)
  
Fear Manifested (Standard Action, Range 10, +12 vs Will, 1d8+19 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks.  Oh, and Slide them 2 squares)
+
Telekinetic Burst (Standard Action, Close Blast 5, +9 vs. Fortitude, 1d6+9 Force damage, Push target 3 squares.  Oh, and Slide them 2 squares.)
 
 
Telekinetic Burst (Standard Action, Close Blast 5, +12 vs. Fortitude, 1d6+12 Force damage, Push target 3 squares.  Oh, and Slide them 2 squares.)
 
  
 
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
 
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
 
Secret Face (Minor Action, Encounter, Range 10.  One ally.  Until the end of your next turn, enemies take a -2 to attack rolls against the target.)
 
 
Telekinetic Clutch (Standard Action, Encounter, Ranged 10.  +12 vs. Fortitude.  Hit:  1d10+19 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both).  Oh, and slide them 2 squares.  Miss:  Half damage, and target is Slowed. (Save Ends)
 
  
 
==Decks==
 
==Decks==
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*Cloud the Mind
 
*Cloud the Mind
 
*Confusion
 
*Confusion
*Empathic Healing
+
*''Empathic Healing''
*''LMAO''
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*LMAO
 
*Super Genius
 
*Super Genius
 
*Stoke Resentment
 
*Stoke Resentment
*''Hostility''
+
*Hostility
 
*Duality
 
*Duality
 
*All A Dream
 
*All A Dream
*Plaything
+
*''Plaything''
 
*Inhabit Corpse
 
*Inhabit Corpse
 
*Mind Killer
 
*Mind Killer
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*Duralloy Shield
 
*Duralloy Shield
 
*Omniscient Goggles
 
*Omniscient Goggles
*''Servo-Assist Armor''
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*Servo-Assist Armor
 
*''Diskthrower''
 
*''Diskthrower''
 
*Marauder Armor
 
*Marauder Armor
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*Photonic Spear
 
*Photonic Spear
 
*Repeating Gauss Rifle
 
*Repeating Gauss Rifle
*''Phoenix Neurojack''
+
*Phoenix Neurojack
 
*Screaming Meemie
 
*Screaming Meemie
 
*Unstable Vibroblade
 
*Unstable Vibroblade

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